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Seriously! How hard can it be to fix glitched/impossible Dungeons?!

bug hack glitch fixit now

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#1 SinisterDex

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Posted 29 May 2015 - 06:06 PM

I'm really getting tired of all the hacked/glitched/impossible dungeons.

 

The fun of it all is seriously diminishing when every third to second dungeon

of someone who has attacked you is impossible to beat.

 

So what can we do about it, not much. Hope that Zeptolabs eventually gets

off their ass and fixes it.

 

In the meantime i will start venting my frustration in this forum by posting screenshots

of every single impossible dungeon i encounter, until this issue is either solved

or i get banned from posting.

 

I invite you to add your own screenshots if you like.

 

Sincerely,

a really angry and honorable thief. 



#2 SinisterDex

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Posted 29 May 2015 - 06:11 PM

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#3 Gamertron7500

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Posted 31 May 2015 - 11:45 AM

That's how a I feel as well! I'm getting sick and tired of seeing rigged dungeons whenever I try to raid someone. It's sapping the fun out from this game and injecting it with frustration and dullness. Sure, people post pictures on Facebook, Twitter, etc. about them seeing some rigged dungeons to Zeptolab or King of Thieves and they pretty much say: "Thanks! Their dungeon is now reset to default!"

I don't mind if they reset it but can they do it more quickly and more efficiently?

#4 aboutblank

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Posted 31 May 2015 - 12:58 PM

there simply seems to be one guy (chevrey) with game admin rights - and he can't be everywhere / is mostly busy fixing bugs/hacks...

also more hacked dungeons are appearing lately again, so either they gave their script a weekend off or another way to make them has been found...



#5 Embra

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Posted 31 May 2015 - 08:37 PM

I think there has never been a script. And if i am wrong, then all that script did was reseting the dungeons people reportet. Now that people heard there is a script, they stopped reporting and we get the impression that their script is not working anymore.

In all seriousness, its a shame on you people to not have fixed this yet. Shame.





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