I was thinking that the objects in the dungeons such as the chains, bats, cauldrons, etc, would have some sort of interaction when going past them.
Like with the chains you could grab on them and swing forward, perhaps increasing your speed while doing so or lunging you forward.
With the cauldrons you could hop on them and jump as they swing forward and be the same with the lunge. Or perhaps your thief could knock them over and spill some of that boiling lava down on the floor.
Maybe the bats could be pesky and disorient you or slow you down a bit. And you'd have your thief closing his eyes and have his tiny arms swinging about his head trying to get the bat off of him.
Perhaps you could get some cobwebs on your little thief as you walk through them and have him pull them off.
The torch could get some fire on you that would burn you for a tiny bit of damage, say 2 or 3 damage as you walk past it and have the tiny thief flail his arms around him trying to put it off. Or it could be a "fwoosh" interaction type that it could possibly extinguish the torch as you walk past it.
Perhaps your thief could get scared of a mice and jump back a bit when he has one right in front of him.
The last one might not be that great or maybe none would do so well or be implemented, but i think there are great possibilities with those things around the dungeon that you could actually have your thief do something with them if you walk past them.
Edit: I'm talking about those things you find in the dungeons you raid.
Edited by Zivex, 21 August 2015 - 12:47 PM.