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The KoT Dictionary.


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#1 Coffee Bob

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Posted 19 October 2015 - 01:40 PM

Introduction: The purpose of this dictionary is to define the various terms, abbreviations, slang, and idioms found throughout the forums and threads discussing King of Thieves. The format will be kept simple as possible, terms and meanings without getting into pronunciation, grammar, etc.. etc.. If multiple phrases are used to describe the same thing, I'll will try to note which is the most frequently used or preferred. If a phrase is rarely used or outdated, it will be included if I remember it.


A.
Accidental Skip: The cause of frustration for many, usually after seeing a highly valued gem. A result of skipping either too fast and/or not paying attention while skipping. See also: Skip Game.

Active: Player that is active in game, usually a guild requirement. This usually refers to a players Delta but can apply to Retrievals and Chat as well.

Advanced Layout: Used to describe the second trap set options, more expensive then the first option and has different traps.

Auto Sell: Gems are sold once acquired if there are no available slots, if gem found/stolen is a higher value it replaces a lesser one which is sold. Gold received is two times the amount of the sold gem's value.

B.
Bait: The practice of luring players to raid you, typical approaches involve high gems, money, and/or deceptively easy looking trap placement. Used for skulling or filler rituals.

Bait and Switch: Placing low value gems with the hope they'll be stolen later, to be replaced with higher value gems. Ideally during shield times. Also known as filler ritual.

Ban: Account suspended due to hacking, exploits, or gem give away.

Base: Current layout/dungeon/map.

Players Base: the base you're currently using.

Opponents Base: the base you're raiding/revenging.

Single Player Base: base on world map, completed to open up gem mines and future player bases. Unique because they tend to exceed the three trap limit rule.

Random Base: after depleting Totem rituals on world map bases, player is assigned random bases.

Fake Base: a duplicate of a players base to prevent players from running out of bases while skipping. Gem values much lower then the original base they're based off of, and it's fairly common to see no gems also. Revenge Bases also have this limitation to avoid/limit Gem Swapping.

Gravity Base: Base that includes the Gravity Trap.

Platform Base: Base that includes one or two platforms, or the bounce platform.

Base Upgrades: Various options that cost gold, times to upgrade range from one minute to twenty four hours depending on level of upgrade.

Basic Layout: The first and cheapest option out of the three trap options when opening up a new base. More commonly referred to as Default Layout. Frequently found raiding during the early levels either due to lazy or inactive players.

Bell Gem: Second unique gem, exactly the same as Feather gem except has a bell.

Best Gem Pick: Outfit skill, found on Wise Eye and White Shadow. Has a probability of activating depending on outfit level and star rating upon completion of base. Picks highest value gem in Totem.

Blue Gem: One of the five non-unique gems. Fusing this color with just blue gems results in a Gang of Thieves potion if ritual is successful.

Blue Guard: Obstacle used in various dungeons. Rotates in a clockwise direction, frequently used for quick start deaths. Rarely used with Fly Glitch. Speed varies depending on radius to ensure time spent completing a rotation remains the same. Commonly called Spinner or Blue Spinner.

Edited by Coffee Bob, 19 October 2015 - 01:42 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#2 Coffee Bob

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Posted 19 October 2015 - 01:40 PM

Bounce Platform: Platform that enables a high jump. Unique since there's only one player base that has this platform.

Brown Locks: Costs one key each, probability of unlocking base is random.
Bug: Seeker Bird is frequently confused as a bug.

C.
Camper: Player that actively avoids experience orbs to prevent leveling up if they raid. Avoids completing quests for the same reason. Usually done to keep skipping costs low and for upgrading base and traps early. Various fixes have been tried to remedy this game style.

Cannon: Stationary trap that shoots every few seconds in either a horizontal or vertical direction. Not to be confused with Homing Cannon.

Cannon Ball: Projectile shot by Cannons. Speed is slightly less then players regular movement.

Casual Player: Player that casually plays, usually refers to little or no thought towards strategy. Easily confused with Noob.

Challenge, Unofficial: Usually organized via Facebook, players challenge each other to certain tasks. Certain players perform masochistic play styles for reasons beyond comprehension.

Challenge, Weekly: Three day event that starts Fridays and ends after Sunday. Challenges vary week to week, involving frequent raiding. Rewards vary according to ranking.

Corner: Refers to where a wall or ceiling meets the floor perpendicularly.

Corner Jump: Leap made from corner usually required to bypass quick start kills and/or cannon placement. Also used to refer to saw jumps that require a ceiling bounce.


D.
Damage: Health lost due to player death. Trap damage equals trap level plus three. Suicide damage equals average damage of the three traps.

Death: Result of hitting trap or suiciding.

Deep Spiked: Gem value of 30k - 99k. Outlined in silver with larger indentations "spikes" then a regular spiked gem.

Default Base/Layout: Trap layout prior to editing, usually the easiest bases to raid.

Defense: Refers to trap placement.

Delta: The change in players gem score, resets to zero at the start of each league/guild battle.

Demotion: Players with low deltas get demoted to previous league if past the first Kings League.

Depleted Totem: Totem that has completed all its rituals and has run out of teeth.

Disable, 7 Death: Trap that dealt the most damage is disabled after seven deaths.

Disable Trap Potion: Used to disable trap that dealt the most damage.

Door: Starting point of player. Lock number depends on base upgrade level.

Double Gold Potion: More commonly referred to as a 2x potion. Amount of raidable gold is doubled. Death penalties still apply.

E.
Edge: End of terrain, jumps vary depending on direction player leaps from.

Edge Jump: Last second jump usually used with Platforms, Gravity, and/or certain Totem placements.

Elipitical Saw Theory: Theory that hit boxes of Saws are elipitical rather then circular.

Empty Slot: Slot in players inventory or Totem that can hold gems.

Experience: Obtained through gathering experience orbs and completing quests. Used to level up which restores players keys and a bonus of five orbs.

Exit: Player option to quit a raid/revenge/retrieve with no rewards. Results in "zeroing" a base, as of update 2.6 players have the option of viewing base solutions.

Eye Patch: Placing traps to obscure gem slots, used as either a way to bait players or incorporate (usually) a leap of faith or troll jump. This option was removed during update 2.5.

Edited by Coffee Bob, 19 October 2015 - 01:44 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#3 Coffee Bob

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Posted 19 October 2015 - 01:40 PM

F.
Fake Gem: Usually refers to gems in fake bases, to prevent players from running out of raid able bases duplicate bases are used with various fake gems (if any) in Totem. Values of fake gems tend to range on the low side. Also applies to revenge base gems if their original value exceeds 15k.

Fall: Walking off terrain or platform.

Falling Star Jump: Saw jump, considered one of the most difficult jumps in game.

Farming: Raiding brown lock bases to obtain orbs and potions; either through retrieves or guild hopping.

Feather Gem: Unique Gem, ranges in value and cannot be retrieved. Disguised as a lesser gem (value below 3k), fusing results in a new feather gem and the player earning 15 orbs.

Flash Jump: Last second jump to avoid fire from Homing Cannon.

Flawless: A raid or retrieve completed without any player deaths. Keys used (does not apply to keys gained through watching ads) to unlock base are restored to player.

Fuse: Combining gems in a ritual, value depending on gem values and guild bonus. Potions obtained from fusing all of the same color gems.

G.
Gang of Thieves: Potion that creates additional thieves while raiding. Thieves are spread out initially, usually used to counter homing cannon and/or seeker bird.

Gem: Collectibles players obtain through raiding and/or gem mines.

Gem Bonus: Depending on guild level, a bonus value is added to successfully fused gems. This also remedies the old problem of fusing for semi-perfect gems since the bonus won't exceed the 999k.

Gem Defense: Base skill that lowers a players gem steal percent.

Gem Give Away: Ban able offense, player places high valued gem(s) in Totem with either an easy or default base.

Gem Mine: Unlocked throughout the single player maps. Different areas provide different values each with different recharge times.

Gem Score: Total value of players gems. Used as a requirement for most guilds.

Gem Slot: Refers to slots in Totem, ranges from one to three depending on if player moves bases. Players inventory slots and usually just referred to as slots.

Gem Steal: Outfit ability found in all outfits after Golden Blaze. Depending on level and star ranking, a bonus is applied to the gem spinner.

Gem Swap: Swapping gems through easy retrieves, numerous fixes have been implemented to discourage this practice. Which is also why revenge gems don't exceed a certain value.

Gem Value: Value of a gem, ranges from 1-2,999k except for special circumstances. Gem image differs according to value ranges.

Golden Blaze: Player outfit after Nimble Foot, has Gold Bonus which allows the player to steal extra gold - percentage depends on outfit level and star rating of raid completion.

Gold Bonus: Outfit Bonus that allow player to raid extra gold depending on outfit level and star rating.

Gold Gem: Gem with value above 99,999 and below 1,000,000. Also referred to as Golden Ball compliments of official and unofficial challenges.

Gold Mine: Part of players base, generates gold over a period of time. Capacity and rate over time are base upgrades.

Gravity: Trap that reverses players gravity. Also affects gang of thieves.

Green Gem: One of the five none unique gems, fusing these together results in a ghost potion.

Guild: A group of players that compete against another group of players for the chance to obtain 30 orbs every few days. Max membership of a guild is 25 members.

Edited by Coffee Bob, 19 October 2015 - 01:45 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#4 Coffee Bob

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Posted 19 October 2015 - 01:40 PM

Guild Alliance: Fell out of usage after update 2.4, guild member would form extra guilds to able to switch members for last minute wins with guild battles.

Guild Battle: Three day competition between guilds. Abbreviated GvG.

Guild Bonus: Bonuses provided to players depending on guild level, bonuses are ritual bonus, gem steal bonus, retrieve bonus, and gem mine bonus.

Guild Hopping/Jumping: Previously meant switching guilds to aid in guild battle, mostly deals with Orb Farmers.

H.
Health: Amount of hit points a player has, determines stars and flawless status while raiding. Health varies depending on outfit from 40 to 300.

Homing Cannon: Trap that aims at player and shoots cannonballs every few seconds.

I.
Inactive Player: Player that doesn't log in.

Ingredients: Obtained from completing rituals with totems with more then one Slot. Aside from Simple Black and King of Kings, all outfits require ingredients to create and upgrade.

Inline Saw Jump: Saw jump that requires leaping over a pit, typically requires a pixel perfect leap.

Interrup: Ritual stops when a gem is stolen.

J.
Joker Jump: Same as Inline Saw Jump.

Jump: Player action performed by tapping the screen.

K.
Keys: Known also as lock picks, used to open locks. Recharge rate varies depending on skill level. Maximum keys a player can have without offers is 66.

King of Kings Outfit: Rewarded to player with highest delta upon completion of the last league.

Kings League: Used to be the last league until update 2.6 which spread it out into four more leagues.

L.
Leaf: The most common ingredient, used to craft outfits.

League: Players compete against other players for highest delta within a three day period. Top three players move up to the next league and are rewarded with orbs and gold. (Due to the tendency of Zepto introducing new leagues frequently, I won't bother trying to count them). The last league rewards the top player with the King of Kings outfit. Players are unable to join/create a guild until after they've completed their first league.

Leap of Faith: Jump that requires leaping into Totem in a certain wall to avoid eye patched saws. Differs from troll jump which utilizes leaping from a wall slide.

Lemon Jump: Jump that requires a certain position of gravity that lines up a quick wall slide jump. Rarely used due to being a very ineffective tactic.

Level, Player: Used to determine matchmaking, players raid others five levels below or above their level. Players above level 44 raid others 45 and higher.

Level, Outfit: Outfit levels range from one to five, bonuses being the highest at five.

Level, Trap: Appearance of traps change at level 7, 15, and 21. Damage of trap equals level + 3.

Lock: First line of defense against raiders, requires keys to unlock.

Lock Picks: Commonly called keys, used to open locks.

Locks, Brown: Basic lock, players start with four brown locks and can upgrade to twelve brown.

Locks, Purple: After 12 brown locks, players have 4 purple locks. Purple locks require 3 keys each to unlock.

Locks, Gold: Require six keys each, maxed out twelve gold locks may require 72 keys to unlock.

Edited by Coffee Bob, 19 October 2015 - 01:46 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#5 Coffee Bob

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Posted 19 October 2015 - 01:41 PM

Lock Pick Recharge: Key regeneration over time, varies depending on base skill level.

Lucky Face: Outfit that has Gem Steal Bonus, chance of gem steal depends on outfit level and star ranking.

M.
Match Making: Used to refer to either raids, guild battles, or league matches.

Merchant: Base upgrade, reduces cost of other base upgrades.

Merge: Combining gems via ritual.

Mushroom: The second rarest ingredient. Used to craft outfits.

N.
Negative Delta: Result of gem steals or selling if value lost is greater then value gained.

Negative Gem: Glitch with retrieve bonus and small gems.

Nimble Foot: Basic outfit with no bonuses other then health.

Noob: Refers to beginners.

O.
Offers: Incentives used to encourage orb spending.

Orange (or yellow, its hard to tell) Gem: None unique gem, fusing these together results in a double gold potion.

Orb: In game currency obtained through quests, guild and league battle rewards, randomly found unlocking doors, and/or could be bought. Used for a variety of functions.

Orbing: Usually means speeding up a ritual, can also refer to any other upgrade.

Outfit: Costume made with ingredients, each has different bonuses.

P.
Perfect Gem: A gem with value of 2,999,997. The result of fusing three imperfect gems.

Perfect Raid: Another term for flawless raid.

Pillar: Base terrain that forms a pillar.

Pit: Either refers to an area a player can leap/fall or (more common) an area the player can't escape without suiciding.

Pit Jump: A jump in or out of an narrow vertical opening. Difficulty dependant on traps.

Platform: Refers to either Wooden Platforms or the Bounce Platform.

Potion: Item player can use for a variety of advantages, up to three may be used at one time.

Purple Gem: None unique gem, fusing these together results in a slow motion potion.

Purple Splash: Second to last outfit that can be crafted with ingredients. Has both gem steal bonus and gold steal.

Q.
Quick Kill: Trap setup that almost instantly kills raiders. Quite common with Blue Guard but can mean any trap.

Quick Jump: Usually means leaping as soon as a raid starts but can also mean leaping as soon as contact is made with a wall or floor.

R.
Raid: Attacking another person's base

Red Gem: None unique gem, fusing three of these results in a disable potion.

Red Guard: Trap that moves vertically or horizontally.

Red Guard Jump: Common jump that requires leaping in front of a Red Guard followed by an immediate jump over.

Replay: Option to watch how raiders did. Shows up to the last ten attempts simultaneously.

Report: Option to report unbeatable bases, inappropriate character or guild names.

Edited by Coffee Bob, 19 October 2015 - 01:47 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#6 Coffee Bob

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Posted 19 October 2015 - 01:41 PM

Respin: An option that requires accumulating orb cost. Ingredient spins, Gem steals, and retrieves all have the option of respinning.

Retrieve: The ability to steal back a gem, this could be yours, a guild members, or a friends. Player retrieved from doesn't lose the gem.

Retrieve Bonus: Guild bonus that adds value to retrieved gems.

Revenge: Ability to attack a player that raided you. Shows up after retrieve option if a gem was stolen. Fake gems appear in revenge attacks.

Ricochet: Newest trap, moves diagonally in a set pattern depending on direction aimed.

S.
Saw: Stationary Trap.

Saw Jump: Jump that involves dodging a saw.

Seeker Bird: Trap that moves towards the player, speed is slightly slower then players walking speed.

Semi Perfect Gem: Gem with value of 999,999. Three are used to form Perfect Gems.

Slow Motion Potion: Potion used to slow down time during a raid.

Sniper Jump: Jumping through a Homing Cannon to dodge its attack.

Solution: Players can see the solution of a base either through use of a ghost potion or quitting a raid.

Skull: Every raider death leaves behind a skull, players can collect these for gold.

Skulling: Dying numerous times on purpose in a players base.

Skull Bonus: Base upgrade that increase gold amount per skull.

Silver Lined/Rim: Gems with value 3k - 9,999 have a silver rim.

Simple Black: Outfit player starts the game with. Cannot be upgraded.

Spiked: Gems with value 10k - 15k, have a silver rim and small indentations towards their center. Or "spikes".

Spinner: Roulette wheel that might reward player with either a gem steal, ingredient, or retrieve. Chances of reward or lack of depend on luck and stars.

Star: Rating that influences Spinner, based off health lost.

Steal: Taking a gem and/or gold from another player.

Super Jump: Old pyshics jump, supposedly possible in the single player maps.

T.
Three Looper: Set up with Bounce Platform, requires three jumps on platforms to avoid trap actions.

Totem: Statue to place gems in for rituals.

Trap: Base defenses, platforms and gravity are considered traps even though they deal no damage and cannot be disabled.

Troll Jump: Jump that got removed during update 2.5. Involved placing a saw on Totem.

U.
Upgrade: Improving a base skill, trap, or outfit. Times and costs vary according to level of upgrade.

V.

W.
Wall: Vertical surface.

Wall Slide: Player slides down walls if not also touching the floor.

White Shadow: The best outfit obtainable with ingredients, also the most expensive.

Wise Eye: The third outfit, has gem steal and best gem pick.

Wooden Platform: Platform the player can jump through if jumping from beneath it.

X.

Y.

Z.
Zero: Quitting a raid results in zero stars and zero reward.

Edited by Coffee Bob, 19 October 2015 - 10:46 PM.

Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#7 Coffee Bob

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Posted 19 October 2015 - 01:47 PM

Reserved
Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#8 Fezzik

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Posted 19 October 2015 - 03:14 PM

Looking good so far, Bob. :)

 

Are you open to submissions?  (Edge Saw Jump, Perfect Corner Jump, etc...)  Should people post in this thread, PM you, or just STFU? ;)



#9 Coffee Bob

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Posted 19 October 2015 - 03:17 PM

They can comment here or pm me.
Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#10 Winter

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Posted 19 October 2015 - 03:25 PM

Holi shiet , gj .. but indeed no one has time to read all that stuff~!



#11 Loockuh

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Posted 19 October 2015 - 04:58 PM

Holi shiet , gj .. but indeed no one has time to read all that stuff~!

 

No one has to read all of it. Dictionaries aren't made for that. If someone doesn't know what a word in KoT means, they can look it up here.



#12 just4fun

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Posted 20 October 2015 - 04:13 AM

Man..u did it after all......
Our Shakespeare!
๐Ÿ˜ž๐Ÿ˜žlooking for it๐Ÿ˜ž๐Ÿ˜ž

#13 Zenithic

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Posted 21 October 2015 - 05:39 AM

Shouldn't this be a wiki post or page instead of a forum page?


I'm the white shadow that enters your dungeon for your brown locks then suicides immediately, leaving you with one pathetic skull.


#14 Coffee Bob

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Posted 23 October 2015 - 12:06 AM

Probably but I have absolutely no experience with making wiki's.
Let me put it this way. Have you heard of Plato, Aristotle, Socrates? Morons.
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#15 shahid

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Posted 30 January 2016 - 07:03 AM

White Shadow: The best outfit obtainable with ingredients, also the most expensive.

Wise Eye: The third outfit, has gem steal and best gem pick.


need to edit these....




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