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#1 Oliver666666

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Posted 12 November 2015 - 03:00 PM

Everyone gets the same random dungeon SEPERATE from your real one. Same traps for all. Make your defense, join the que. When paired with an enemy you raid each other at the same time. First to the totem wins. Trap disabled at 7 deaths. No pots allowed. Both fail = draw.

Criticize my idea

#2 TheGamer

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Posted 12 November 2015 - 03:05 PM

Good idea! It should be option so you can battle against a same level enemy. There can also be challenges about who wins most PvP arenas.

#3 Pro Thief

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Posted 12 November 2015 - 03:22 PM

+1

But why not to make a period between each try so that the player cant instantly die 7 times to disable a trap then play with  traps only


Edited by Pro Thief, 12 November 2015 - 03:47 PM.


#4 Ashman

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Posted 12 November 2015 - 03:37 PM

Sounds fun, just have to work out the logistics of getting the players online at same time etc.

 

I like the idea though :)

 

What would you win?

Couldnt be gems as would be open for exploits, maybe some gold or orbs each way ;)



#5 DanFariasM

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Posted 12 November 2015 - 04:36 PM

I don't think it's necessary for players to be online at the same time. Let's say I'm matched with Ash, we will have dunno.. a day, to make the run, both times would get recorded and compared at the end of the day. I like it :)



#6 Loockuh

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Posted 12 November 2015 - 07:17 PM

I like it, kid. Big plans in the future! The 1st one to reach the totem could win a gold gem or a unique gem, or, lower, a deep spiked gem or a low unique gem. :)



#7 fatninja

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Posted 12 November 2015 - 10:41 PM

It should be a one of the single player dungeons, that way no one will have had the dungeon before setting it up for the challenge.
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#8 Buguinho

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Posted 14 November 2015 - 09:11 PM

+1

It should be a one of the single player dungeons, that way no one will have had the dungeon before setting it up for the challenge.


I agree. This way we could have a schedule for the matches, say a few days to design, a few more to run and a break before the next round on the next single player dungeon. Every season would be in a different single player world then after every world was fully played zepto would launch a new world for the next season... Of course, to enter the arena you must have cleared the dungeon for that round.

Looks awesome.

e0j1xtN.png

Keep calm and
Design new dungeons...


#9 Kariya

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Posted 14 November 2015 - 11:36 PM

sounds cool, I suggest that the prize be like 2-5 orbs per pvp
our rounds of 3 days, 1 per day and 15 orbes finals, like gulid wars

Edited by Kariya, 14 November 2015 - 11:38 PM.

5ejbqG1.jpg


#10 Super_Doodles

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Posted 23 November 2015 - 10:03 PM

like the idea, but i think it should be based on num of tries used. Otherwise you could make a base where you have a really long path to the totem, and their base might have a shorter route, so it would be less fair if it were timed..


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#11 Trabantt

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Posted 25 November 2015 - 05:10 PM

I want it used with campaign dungeons :)


Me is awesome, me has gems, me has money, me has good traps...

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#12 Lavarock

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Posted 19 December 2015 - 05:19 PM

Just love it ;) +1
TqcV6cG.jpg

#13 LT7

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Posted 20 December 2015 - 02:27 AM

It should either be every 3 days or you have to use something to pay or top players will collect too many rewards

#14 Unique

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Posted 11 March 2018 - 01:38 AM

Everyone gets the same random dungeon SEPERATE from your real one. Same traps for all. Make your defense, join the que. When paired with an enemy you raid each other at the same time. First to the totem wins. Trap disabled at 7 deaths. No pots allowed. Both fail = draw.
Criticize my idea

Why doesn't Zeptolab add anything cool like this...

Edited by Unique, 11 March 2018 - 01:38 AM.





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