Posted 12 November 2015 - 03:00 PM
Criticize my idea
Posted 12 November 2015 - 03:37 PM
Sounds fun, just have to work out the logistics of getting the players online at same time etc.
I like the idea though
What would you win?
Couldnt be gems as would be open for exploits, maybe some gold or orbs each way
Posted 12 November 2015 - 07:17 PM
I like it, kid. Big plans in the future! The 1st one to reach the totem could win a gold gem or a unique gem, or, lower, a deep spiked gem or a low unique gem.
Add me on Facebook so we can retrieve each others' gems! Check out these links below! I am online EVERY DAY from 8:00 AM to 10:00 PM (UTC+0).
Posted 14 November 2015 - 09:11 PM
It should be a one of the single player dungeons, that way no one will have had the dungeon before setting it up for the challenge.
I agree. This way we could have a schedule for the matches, say a few days to design, a few more to run and a break before the next round on the next single player dungeon. Every season would be in a different single player world then after every world was fully played zepto would launch a new world for the next season... Of course, to enter the arena you must have cleared the dungeon for that round.
Keep calm and
Design new dungeons...
Posted 23 November 2015 - 10:03 PM
like the idea, but i think it should be based on num of tries used. Otherwise you could make a base where you have a really long path to the totem, and their base might have a shorter route, so it would be less fair if it were timed..
Steal ALL the things!
Posted 11 March 2018 - 01:38 AM
Why doesn't Zeptolab add anything cool like this...
Everyone gets the same random dungeon SEPERATE from your real one. Same traps for all. Make your defense, join the que. When paired with an enemy you raid each other at the same time. First to the totem wins. Trap disabled at 7 deaths. No pots allowed. Both fail = draw.
Criticize my idea
Edited by Unique, 11 March 2018 - 01:38 AM.
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