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#41 Oliver666666

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Posted 07 January 2016 - 05:58 PM

I would like to see this.. i think its has been mentioned before:

See every guild member that tried retrieving on the list.

Edit:

Here
http://forum.kingoft...+retrieve +list


Keep discussing it you might come up with good solutions :)
Ill add it a little later, as the topic seems fresh, but you can imagine its already a high priority suggestion!

#42 NotANewb

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Posted 12 January 2016 - 06:40 AM

The second idea of this:

I wish they'd just link the thrones and costumes.

So if you bought Foreseer, you'd get White Shadow. It seems fairest...

Either that, or they should remove the original costumes from players' wardrobes and make them spin for them again.

EDIT: For clarification - I have WS and have had it for a few months now. So if they removed the costume from my wardrobe it would only harm me and not benefit me in any way. (Well not harm, I liked the design for the first thirty minutes and then got bored)

In this thread ----->http://forum.kingoft...-weeks-what-bs/

Edited by NotANewb, 12 January 2016 - 06:41 AM.

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#43 Fezzik

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Posted 12 January 2016 - 09:48 AM

I would like to see this.. i think its has been mentioned before:

See every guild member that tried retrieving on the list.

Edit:

Here
http://forum.kingoft...+retrieve +list

 

This has been suggested lots of times, always received favorably.  Although normally it's just that the retrieve logs will show all those who attempted instead of just the first handful, and not necessarily if they're specifically guild retrievals or facebook friend retrievals.

 

http://forum.kingoft...lp-me-retrieve/

 

http://forum.kingoft...uggestion-flaw/

 

http://forum.kingoft...side-scrolling/


Edited by fezzik, 12 January 2016 - 09:54 AM.
added links


#44 Oliver666666

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Posted 12 January 2016 - 10:37 AM

The second idea of this:
In this thread ----->http://forum.kingoft...-weeks-what-bs/

Hot topic. But very agreeable. Will add later ;)

Retrieve list expansion added to the list, thanks Fezzik

Edited by Oliver666666, 12 January 2016 - 10:38 AM.


#45 Dub

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Posted 13 January 2016 - 12:36 AM

I always filled out the Ingame poll on new features, most of that stuff got implemented. I wish we could have some way of knowing whether or not ZeptoLab has looked at this...
I agree with Newb, the mining mini game should replace, or at least go along with the gold mine.


Wait what? There has been an in game poll?

I don't remember this and I've been playing since it's official release on iOS.

#46 Dub

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Posted 13 January 2016 - 12:45 AM

Edit: sorry Oliver I see now that this was for previously discussed topics only. I'll post in the ideas section. Let me know if you want me to delete the whole post.


I have a small and what should be a simple suggestion to implement that I could see Zeptolab doing... Mainly because it's small and doesn't add a lot of content, yet would add a new layer of gameplay.

What about making the thief pick up a key to be able to reach the totem. All of the existing levels would work already (and maybe just maybe they will finally allow us to use ALL single player levels as a base one day, along with allowing us to flip them of course).
The key would have a hitbox of 1x1, and would potentially force the thief to venture in a direction they normally would not to collect the key. Without the key, touching the totem would do nothing.

I'd prefer new content like levels and traps, but I think this small addition would be interesting and add a few more seconds of gameplay to each level.

Edited by Dub, 13 January 2016 - 12:46 AM.


#47 Sotherogue

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Posted 13 January 2016 - 01:21 AM

Wait what? There has been an in game poll?
I don't remember this and I've been playing since it's official release on iOS.

Yeah, you go to help and then the newest update and there is a poll about the newest features and what they might add in the feature.

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#48 Oliver666666

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Posted 13 January 2016 - 01:19 PM

Yeah, you go to help and then the newest update and there is a poll about the newest features and what they might add in the feature.


I actually didnt know there is always a poll there for the current update. I filled it out too :)

And Dub, dont bother removing your post, its a good idea description and a block doesmt cost anything for it to stay.

#49 Dub

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Posted 16 January 2016 - 07:57 PM

Oliver, is the idea of being able to see your next random base on the list? I'd like to take that idea even farther and suggest that we be able to have multiple bases at the same time. I think this would also help put more REAL bases out there in the pool.

Also, I think being able to test your own layout using free potions is a must, if not also being able to test your guildmates bases with pots too. The crazy version of this idea is to simple have a "dojo" or practice area. Let me choose any base I want, any trap set I want, any potion I want, and let me practice and test ideas. This would also benefits noobs that don't know how to do all of the special jumps and timings.

#50 Oliver666666

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Posted 17 January 2016 - 07:41 PM

How about a 2 slots where we put gems to put in the totem automatically if a gem gets stolen and the person is offline? ---->http://forum.kingoft...al-re-starting/

Also for the dungeon upgrade cancelling but 0% refund, how about we can cancel the upgrade only in the first 30 secs of purchasing and 100% refund--->http://forum.kingoft...eling-upgrades/
(These have been discussed if u have questions^)

 

added first one. second one already there (olser post)

 

 

No problem
(Another dig up)
This topic didn't really get any up roar or down roar but maybe it can go in questionable, it is ur choice. ---->http://forum.kingoft...-in-my-opinion/
This is fresh thread but maybe New Misions---->http://forum.kingoft...9-new-missions/

 

 

missions added to the list.

 

 

 

 

How can we forget the Mining Mini-Game? ---->http://forum.kingoft...i-game-for-kot/, but the idea still needs some tweaking

 

(sorry for bad quote usage :P ) added to questionable. 

 

 

The second idea of this:
In this thread ----->http://forum.kingoft...-weeks-what-bs/

 

 

Added to questionable. It depends on Zeptos financial sector mostly.

 

 

 

I think i got most of the old comments, if i ignored one, feel free to say!


Edited by Oliver666666, 17 January 2016 - 07:58 PM.


#51 Oliver666666

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Posted 17 January 2016 - 08:00 PM

Oliver, is the idea of being able to see your next random base on the list? I'd like to take that idea even farther and suggest that we be able to have multiple bases at the same time. I think this would also help put more REAL bases out there in the pool.

Also, I think being able to test your own layout using free potions is a must, if not also being able to test your guildmates bases with pots too. The crazy version of this idea is to simple have a "dojo" or practice area. Let me choose any base I want, any trap set I want, any potion I want, and let me practice and test ideas. This would also benefits noobs that don't know how to do all of the special jumps and timings.

Ill reply separately for this as the base is a hot topic the last few days. some could disagree with the solution you mentioned, and there were alternate ones also. ill keep my eye out on that issue

 

I think potions in test mode are already on the list



#52 nillynils

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Posted 20 January 2016 - 05:28 PM

Random idea.... 

 

So Green orbs are placed to give us basic layout of where to go in order to beat a dungeon... How about if we use a disable potion the green orbs relocate since the layout has changed and the path is probably different.

 

thoughts? 


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#53 Aluce

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Posted 20 January 2016 - 05:37 PM

Definitely disagree. First, the game doesn't know what the "new" path would be like, so the green orbs would be relocated to random locations, meaning they are (in general) much easier to dodge (which may be beneficial for level <45 players).


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#54 Oliver666666

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Posted 21 January 2016 - 08:25 AM

Random idea....

So Green orbs are placed to give us basic layout of where to go in order to beat a dungeon... How about if we use a disable potion the green orbs relocate since the layout has changed and the path is probably different.

thoughts?


They would have to write a new script for that, as the orbs show the path the defender saved, that isnt neccesarily the fastest one

#55 nillynils

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Posted 21 January 2016 - 02:28 PM

How about the emblem around your level number being different colors, like maybe bronze, silver, gold? Or what league you are currently in


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#56 Dub

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Posted 22 January 2016 - 01:30 AM

How about the emblem around your level number being different colors, like maybe bronze, silver, gold? Or what league you are currently in


No offense but we all want some real, functional, core game content additions... Not fluff.

#57 Oliver666666

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Posted 22 January 2016 - 07:20 AM

Dont worry, an idea is always an idea, dont get down. Your idea fits in the decorations category (added league indicator) where you can put a banner on your door, a trophy on your wall, or anything representing your league/league wins. I dont think the xp bar should have its colour changed though, it woul make the game look a little wierd

#58 nillynils

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Posted 22 January 2016 - 04:18 PM

No offense but we all want some real, functional, core game content additions... Not fluff.

i'm all for that too... just random thoughts that's all


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#59 Oliver666666

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Posted 26 January 2016 - 08:30 AM

Attack log added to agreeable
Defenders name visible added to agreeable

Not sure where it got lost but i added "show number of respins in defense log" to agreeable 5 minutes ago

#60 Chervey

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Posted 26 January 2016 - 12:22 PM

Any thoughts about guild management?


When you create a world, you should survive living in it twice in a row. So...

Enjoy Hardcore.

 

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