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Player Stats and Guild Invitation

player stats guild invite invitation leader concept idea new

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#21 Sotherogue

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Posted 20 March 2016 - 07:03 PM

BTW, this is the best idea I've seen in a long time, mostly because it shows exactly what you want, and it says it well too. its thought out, and brilliant.

 

+1 NEEDED INGAME.



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#22 TinyPixel

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Posted 20 March 2016 - 07:21 PM

BTW, this is the best idea I've seen in a long time, mostly because it shows exactly what you want, and it says it well too. its thought out, and brilliant.

+1 NEEDED INGAME.


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#23 GrriZzly

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Posted 20 March 2016 - 10:59 PM

Now tiny pixel make a loot crate idea presentation so people support my idea :P a chest you purchase with orbs and it gives you three random items from orb, ingredients, an outfit, gem, or U-gem.

Edited by GrriZzly, 20 March 2016 - 11:00 PM.

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#24 Debug

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Posted 22 March 2016 - 12:20 AM

...What does the "league rank" stat stands for? There aren't more than 25 ppl in one league (except KoK), and you wrote 29...

 

Maybe hes in KoK :P :P :P

 

Two this about this:

 

1- We can search anyone in a player search mode.

2- Guilds dont need to have the PERFECT name to find them.


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#25 Snowball

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Posted 22 March 2016 - 12:24 AM

Thanks buddy. I used Adobe Photoshop, mainly because I made the 'Stats' button entirely from scratch using shape layers. You don't have that feature in Gimp I believe.

 

Not sure what you mean, please elaborate more on this.

Basically, it'll show how many people have given up on his/her dungeon, showing if that dungeon is especially hard, or especially easy.


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#26 Synchro246

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Posted 23 March 2016 - 01:41 AM

I love it, I want to recruit ppl who raid me and ppl I raid all the time, but I don't think a slew of stats should be available. Recruiting, however you do it, is less informed than most things suggested here- and keeping a balanced game is getting a little bit what you don't know. BUT,having the oportunity to invite raiders and raidee's alike would lead to more active guilds and more happy players (more orbs spent, hear that zepto?)
I've used a secondary and tertiary accounts to recruit such players to that account's loss (my choice), but to have the option to invite without leaving would be spectacular. Even if all I know is s/he's the only one who 3 starred my base in 40 raids (or only one who one starred it) or that base I tried is stellar (no need for extra stats imo- kick em if you don't like em afterall- your risk)

Edited by Synchro246, 23 March 2016 - 01:44 AM.


#27 TinyPixel

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Posted 23 March 2016 - 10:29 PM

A long stat screen would be pointless and it won't add much to the gameplay imo. But a few basic things could help guild leaders know if the player is active and skillful. Things such as

  • Last online
  • Duration of gameplay
  • Gem rate
  • Gem rate increase in the last 3 days
  • Number of 3 stars victories
  • Number of 2 stars victories
  • Number of 1 star victories

I think these are essential details that a guild leader needs to know before recruiting a player.


Edited by TinyPixel, 23 March 2016 - 10:31 PM.

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#28 Snowball

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Posted 24 March 2016 - 02:21 PM

Definitely want this in-game.


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#29 TinyPixel

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Posted 25 March 2016 - 05:20 PM

Now tiny pixel make a loot crate idea presentation so people support my idea :P a chest you purchase with orbs and it gives you three random items from orb, ingredients, an outfit, gem, or U-gem.

 

In my humble opinion,

  1. You can already purchase ingredients individually.
  2. You can already purchase certain outfits.
  3. You already get gems on your map.
  4. A unique gem can be won in weekly battles.

So the idea serves no purpose I guess. But hey, at least you're trying and that's good.  :)


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#30 GrriZzly

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Posted 25 March 2016 - 06:01 PM

True makes sense i just like RNG chest things in games like Bo3, AW, Clash Royal, etc its fun ;)

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#31 TinyPixel

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Posted 25 March 2016 - 06:13 PM

True makes sense i just like RNG chest things in games like Bo3, AW, Clash Royal, etc its fun ;)

 

At the end of the day, its not about how fun our ideas are. Its all about how much money the devs can make through the game.


Edited by TinyPixel, 25 March 2016 - 06:15 PM.

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#32 GrriZzly

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Posted 27 March 2016 - 03:18 AM

True true, money makes the world go round. I love your idea and highly hope it gets implanted in game.

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#33 Retrac910

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Posted 28 March 2016 - 11:41 PM

Stats would have to reset after a while. Maybe have each player see their permanent stats, and only have stats of like last week available to the public unless the player wants to. This would prevent a lot of shame and also most of the stats would be too large for players who have played longer. (I personally would have probably 4+ digits on at least everything, especially duration of gameplay.)



#34 RandyZ524

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Posted 15 April 2016 - 04:58 AM

Love it!







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