This is how rewards spinner used to look like (unfortunately removed really quickly):
Gold - 40%
Keys - 30%
Orbs - 20%
Tears - 10%
(Percentages are as close to reality as they could be, assuming that pictures tell truth. I concluded them after looking at picture... with protractor xD)
And that's how it looks right now
Gold - 45%
Keys - 35%
Orbs - 10%
^Don't look at the numbers (they depend on level), I'm talking about areas^
My 2 ways to solve this problem:
1) Fix percentages - I'm not saying that you should bring back the old system, you can just lower a bit gold's area and give extra 5% to every other reward, or just keys - they're pretty helpful and not that expensive to not give more of them. It just would seem more fair to us, players.
2) Buff rewards (mainly gold) - these gold amounts (5k, 10k and 20k) are really, really small, especially when you remember that one daily mission requires 50k gold steal and gives maximum of 20k gold as reward, which doesn't make much sense for me. You can set amounts eg. sorted by lvl - 15k, 30k and 50k. These still aren't big, but come in handy more when it comes to skipping.
Also remember that Maze (except for outside game contests and guild seasons) is the only way to obtain tears (by small amounts), so when one upgrade costs hundreds of them, that big gold area annoys even more. And we have 4 perks to upgrade, not just one.
Tell me what do you think about this.
(also, pictures are not mine but I doubt someone is gonna hit me with copyright to face anyway)
Edited by MrKukurykpl, 19 June 2016 - 05:31 PM.