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KoT related Questions & Answers, July 2016


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#1 Chervey

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Posted 15 July 2016 - 08:17 AM

Thieves in Ask a Friend group asked for answers to their questions. We're happy to deliver them.

Q1: Any info on guild battles matchmaking? I don't understand how we match SuperNoobs top guild being noobs.

A1: Our algorithm takes into consideration not only total gem sum in guild members' pockets. Their activity in previous rounds matters.
 
Q2: Will you buff retrieve chances?
A2: We heard about this request from the community. We will think about it. That's all we can say for now.
 
Q3: Do you have in mind adding another trap as you did previously with the Ricochet and Scorcher?
A3: Yes, we have that in mind. Take into consideration that adding a trap takes a lot of efforts for coding, designing, testing, balancing etc.
 
Q4: Why people find me when I'm doing golden ritual and I can't find them back even though they're in my pool and I found them before when they were not doing ritual?
A4: Because you're not so lucky. And there is no such a thing as a constant pool. Technically there are no pools. There is a queue. Every player gets a player with the most priority in the queue each time he presses 'Attack'.
 
Q5: Why always when I run ritual with big gems, I have no raids?
A5: You're obviously luckier than the guy that asked previous question. Actually it depends not on you, but on other players in queue.
 
Q6: Will you lower the cost of upgrading lv 30+ traps 100+ tears is too much in my opinion.
A6: We didn't think it's needed. At least nowadays. Seasons' top prize is large enough to make these upgrades easily. Maybe it's even too easy and we should lower the amount of drops and orbs players can get by clashing in season wars.
 
Q7: Are you going to increase max gems size?
A7: We've incresed max gem value in totems because we wanted to give more space for players. And we didn't have gem vaults yet. Now we've got them and there is no need to increase the max gem size for now.
 
Q8: Can you add an ability for guild leaders to see when players are active and when they were last active? It would be so much easier when kicking people.
A8: We're going to improve guilds very soon. However this information will be placed in player profiles.
 
Q9: Will they add thieves dressed as anime characters *--*?
A9: We'll discuss it and maybe one day we will add some, because we can. Please note that we won't add Hentai-styled outfits for sure because we really can't.
 
Q10: Why it seems that top guild players have priority at finding goldens?
A10: Top players are top players because they're search a lot. They're not that lucky as you think, but they're persistent.
 
Q11: Why we have no SKIP BACK button?
A11: It's hard. Why you may ask? It's just a button! Just imagine: when you click on Skip button the dungeon you're currently skipping gets back to queue and it's shown to another player. That's impossible to do quickly.
 
Q12: Why Zeptolab doesn't create new platforms or things like switch gravity?
A12: This is not the priority now, because current elements allow to create dungeons that are let's say overpowered. We even think about removing platforms from the game because of it. However we understand it's good for creativity and it stays.
 
Q13: Why we only have report button for Nickames and Guildnames? it would be good to add for the strange bases!
A13: The validator resets impossible dungeons and bans cheaters who use some soft for hacking the game. Also you may check how to complete a dungeon before quitting it. And you'll find report button for dungeons there.
 
Q14: Why can't I revenge the same value gem from a thief who robbed me? I should be able to get the same gem I lost! 
A14: Revenge is a dish served cold. Did you hear this saying? Well, honestly to say, we're forced to limit revenge powers because of schemes and players who will exploit it if we allow to steal deep silver and golden gems via revenge.
 
Q15: Why does the record button (on iOS) has be so close to report button? Why isn't there a little space between these two buttons, like there is space between potions? It's impossible to hit the record button without hitting the report button or starting the attack accidentally a 100 times before you finally - if at all - manage to hit the right button.
A15: Sorry :( we'll take that into consideration.
 
Q16: Why are you making the game harder and less fun to play with every update?
A16: Actually thieves make the game harder, not we. We try to give some instruments for newer players to counter older ones. For example, the Heartbeat. However the truth is here: a real good player becomes even better with every tool he gets. Just because he's more effective in using it. So their experience is skill based in the basis. And when you encounter a dungeon of an older player in match Making, you can't rob it. So it becomes dull for you and less fun. So polish your skills and never surrender.
 
Q17: I only would like to know why the retrieve chance is lower than chance to steal from the same player in Match Making?
A17: This is because of the balance. It was designed to boost social part of the game. Lower retrieve chances are balanced with amount of friends players may have. We heard that gems are stolen more often because of Heartbeat nowadays, we understand that it affects increasing of the demand for retrieves.  We know about queues for retrieves which make retrieves less effective than they were before. Now we're investigating if we can separate queues to allow retrieves of different gems simultaneously.
 
Q18: Do you even consider or look at the ideas on forum? They become even better with every comment, so don't ignore them just because opening post doesn't look that good.
A18: We look into the forum from time to time. However before adding some new features from players we always have to balance things added before and work under new features according the schedule. Also 90% of 'brilliant' features proposed by players basically can't be made because of current game design (some ideas require for radical changes in the game mechanics), code architecture (it's like to create a new game but that will look like an old one but with the feature) or common sense (players always desire to simplify things and if they get what they desire they lose interest). The rest 9% are usually known. And the 1% percent is really good. However we get this kind of ideas from watchers.
 
Q19: Can I become a watcher? I always wanted to help and it's time for me to move into a new level of the game. By the way, how fast can I get that new watcher outfit?
A19: We don't need new watchers now. When we need more, we will find them and invite them to join. New watchers don't get the outfit by the way. They should pass a trial period first and prove they're exact guys we need. The other way to get an outfit is to help us in various ways. These thieves can get the outfit: ex-watchers, active AAF admins, active moderators in other social networks, artists who made a lot of pictures, some famous players and guys who helped us in other ways to make the game better.
 
Q20: Why won't you let random traps sets for every base to improve the creativity of dungeon design?
A20: Some trap configurations are imbalanced. However King of Thieves likes the idea. it would be nice to get it implemented...
 
Q21: I just have one question that really annoys me: why, for god sake, especially when you are running big gems rituals, the 5% rob are more common, and sometimes it happens repeatedly.
A21: Oh, that's simple. People respin WAY more when they see a golden gem.
 
Q22: Will Heartbeat 'revive' trap's 'life'? We need to make it the way that will prohibit to pass a dungeon with 2 stars after 7 deaths on high level traps (30 or plus)
A22: This idea currently is being discussed. However we can't promise that it will be added soon.
 
Q23: Will season rules change?
A23: Yes, they will. We'll prevent exploiting of current mechanics.
 
Q24: Will you create an incentive to run golden rituals?
A24: Not in the nearest future, unfortunately. However we think about what can be done here.
 
Q25: Why do you hide golden gems?
A25: Why should we? Golden gems add passion into the game. Hundreds of them are stolen daily. And they are really rare. It's mistake to think that they will be available after 10 skips. People usually come to a conclusion that we hide them because sometimes they don't get enough attacks. However this is the matter of priority of other dungeons in queue. The position in the queue depends on many factors.
 
Q26: Will be a Ws6? To level with new trap damage power?
(Only if heartbeat is fixed!)
A26: I hope that we invent something more interesting than 46 levels of Foreseer Throne. Please trust us a bit more!
 
Q27: Don't you think that would be more fair if chance to steal will be zero after 20 deaths and more? And not 5%?
A27: One year ago people badmouthed Zepto because they had not a single chance to get a gem with one star. And also it was possible to get 100% steal chance. We decided to get rid of it to decrease the gap between players. And now people complain way less. It means that 5% chance will remain.
 
Q28: KOT has a pretty unique gameplay. What inspired the devs to make this?
A28: We've got a lot of ideas and our philosophy is simple as it is: we like to invent innovative gameplays. Hell, it's hard.
 
Q29: What inspired you to name the game "King of Thieves"?
A29: That was His Majesty.
 
Q30: Why Zepto can't bring a new colour gem to the game? Black, white, Rainbow etc?
A30: We prefer to add gems with unique properties. It requires the same amount of efforts ;)
 
Q31: Why can't we create our own costumes?
A31: Nice idea, but it's too hard to implement.
 
Q32: Why isn't there a global chat? How do you expect guilds not in the top 200 to grow without a global chat? 
A32: We've decided not to make a global chat because it will inevitably become a swamp of spam, ads etc. It makes sense in heavy client mmorpgs with a player amount limit around 5k people online per server. Since we've got a single world with 30M installs... well, now you've got the idea. The best way is to socialise via Facebook and forums.
 
Q33: Will you ever add an ingame friending button? We can't chat with new people and make more friends for mutual retrieves of gems without requiring Facebook. Btw I hate facebook/social media and had to make this one account just to have friends in this game :/
A33: Oh, noisy and annoying community managers have been begging for it since the release. Maybe one day the King will grant a permission to add it.
 
Q34: Why do thrones have no affect on the retrieve chance?
A34: Well, because it's by design. There was an old idea to make a throne for retrieving. Maybe one day we will get back to it. It's hard to say for sure how it will look like right now.
 
Q35: Why revenges are so useless? Gem swapping is bad indeed, but why then do we even have the option to revenge?
A35: Well, young players that steal gems around 10k are happy (millions actually). Old players are not happy when some clever guys start to exploit revenge to duplicate 999k gems and win leagues, gvgs... So this is a win-win solution.
 
Q36: Why am I able to skip more than 7,000 times and sometimes not see a golden or a deep spikey?
A36: That's insane amount of skips. It's pity that if there are no golden gems in the queue you won't find one. Also there are hundreds of thousands players in 45+ group. So if you know for sure that one of them is currently running a ritual with golden gems, odds to find him are not too optimistic really.
 
Q37: Special Deals?! These are mostly garbage, are you guys ever gonna fix them so they are actually good deals? Why the heck we have to pay more than usually?
A37: Well, you're right. Shady Joe was a way more honest thief than this blond in red. We'll force her to cut her expenses for spa and shopping. You have our word. 
 
Q38: Are you ever going to add incentives (or requirements) associated with leveling up?
A38: Oh, well.. More yes than no. What if I tell you that 50th level was the max level by design, but something went wrong? Well, I won't tell you such a nonsense, don't even ask about it. By the way, there's an idea to transform level structure. It's currently in development.
 
Q39: Are you ever going to add incentive to run a golden ritual for 12 hours rather than instantly orbing that golden ritual?
A39: That would be really nice. Didn't we tell it before?
 
Q40: The mechanics of KoT are based on a thieves going rightwards at the start of raids. How about adding leftwards movement at the beginning too?
A40: Brilliant idea, if a dungeon designer would be able to set the direction for intruders to go. Before we discussed the idea that would allow an intruder to choose the direction and we discarded it due to numerous of obstacles that we can't avoid. One of them is that defense efficiency will considerably drop.  
 
Q41: Are you planning to support progress transfers from platform to platform? Like iOS -> Android? As for now it looks like we have to keep our phones forever.
A41: Sorry, we can't do it now. However iOS -> iOS and Android -> Android progress transfers are possible. And also there is a chance we will figure something out.
 
Q42: What is the answer to the meaning of life, the universe, and everything?
A42: After we've added new trap upgrade levels it's 46.
 
Q43: Why is the free orb offer give only 1 orb? That will be 5 hours for 1 simple respin click... not worth it even if its only 30 seconds of ad.
A43: This is the matter of balance. Well, it's the best option for cases when you need the single one precious and very special orb for something.
 
Q44: Will you make 'tap to break in' transparent? 
A44: We know that sometimes players desire for more transparency. We're working on it.
 
Q45: Can we have detailed patch notes? And prior its installation?
A45: We prefer to share it during the maintenance to maximise wow-factor. Surprise and all that stuff.
 
Q46: Are you happy with the course the game is being operated? Are you satisfied with player experience and updates?
A46: Not completely. We see that players are not that happy as they usually were. So we're working on changes and things to make our beloved thieves comfortable.
 
Q47: Why the gold limit is only 500k? Will you ever increase the gold limit?
A47: We think that there is no real need in this.
 
Q48: What do you think about adding some more achievments with either outfit or tear drop rewards?
A48: There are some thoughts actually. Some of them are on the way.
 
Q49: When someone steals our gem, and we retrieve it in next guild fight, why doesn't it count to our + delta? (it only counts in the same guild fight it was stolen)
A49: It adds some tactical opportunities in the game which can be used by anyone. That's true, however it looks like an exploit. And we don't like abuse of game mechanics.
 
Q50: I have a question you won't answer for sure: how much money do you get monthly from KoT? How much you've got since the launch?
A50: Well... em... More than 30. And you won't find a man that give you a lesser number. And please don't ask us to prove it. There are age restrictions we have to fulfil.

When you create a world, you should survive living in it twice in a row. So...

Enjoy Hardcore.

 

Lv 67/  10M+ Gems

Official noob player 

 

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#2 RandyZ524

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Posted 15 July 2016 - 09:27 AM

Please note that we won't add Hentai-styled outfits for sure because we really can't.

That's it, I'm quitting. I can't believe Zeptolab can't even implement something that the majority of players want.

 

/s



#3 RandyZ524

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Posted 15 July 2016 - 09:32 AM

Also, small question, why is King of Thieves blocked in China? I'm playing some "Yodo1" version which is fine (save for being an earlier version where I can do eyepatches) right now.



#4 MrKukurykpl

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Posted 15 July 2016 - 09:50 AM

You answered both of my questions! Thx for that :)

Tl;dr here everyone (but I don't know who would ask a question and didn't read this whole):
If the idea is good, we may be working on it. If it's not, no real need for this.

(no offence)

Edited by MrKukurykpl, 15 July 2016 - 09:51 AM.

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#5 Mylo

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Posted 15 July 2016 - 10:00 AM

Glad to know, they're aware of some serious issue in this game & they're working on it.

Soooo, when will the next update coming :rolleyes:?



#6 Stiv

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Posted 15 July 2016 - 10:35 AM

Also, small question, why is King of Thieves blocked in China? I'm playing some "Yodo1" version which is fine (save for being an earlier version where I can do eyepatches) right now.

We have a surprise for China players. All I can say is "July, 28" :)



#7 Sotherogue

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Posted 15 July 2016 - 04:24 PM

Hmm, it appears my question wasn't answered.

 

@Stiv & @Chervey: When will you make a costume based on my profile picture? When you do add that, Just call it 'Sothe'.

 

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#8 Aniket

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Posted 16 July 2016 - 05:37 AM

why not introduce New jumps in 2-3 updates constantly?.. new Physics


Edited by Aniket, 17 July 2016 - 03:03 AM.


#9 Sotherogue

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Posted 16 July 2016 - 10:48 PM

why not introduced New jumps in 2-3 updates constantly?.. new Physics

The lil scorcher was added, making for some new jumps. 



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#10 Aniket

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Posted 17 July 2016 - 03:06 AM

The lil scorcher was added, making for some new jumps. 

adding traps is fine and jumps related to it is ok...

New Physics will introduce many jumps!!..



#11 Sotherogue

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Posted 17 July 2016 - 03:54 AM

adding traps is fine and jumps related to it is ok...
New Physics will introduce many jumps!!..

New physics are hard to make :) I'm a programmer; I would know.


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#12 MrKukurykpl

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Posted 17 July 2016 - 09:32 AM

How do you exactly want to make new physics? Without breaking any existing dungeon and layout of course?

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#13 Orion1024

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Posted 17 July 2016 - 09:56 PM

Q5: Why always when I run ritual with big gems, I have no raids?
A5: You're obviously luckier than the guy that asked previous question. Actually it depends not on you, but on other players in queue.

Q25: Why do you hide golden gems?
A25: Why should we? Golden gems add passion into the game. Hundreds of them are stolen daily. And they are really rare. It's mistake to think that they will be available after 10 skips. People usually come to a conclusion that we hide them because sometimes they don't get enough attacks. However this is the matter of priority of other dungeons in queue. The position in the queue depends on many factors.

Unless things changed since last time, this is just not true. A player will get noticeably fewer attacks when he runs golden gems compared to a generic silver gem ritual. It has been verified several times by different people.

In any case, this is great that ZeptoLab took some time answering players questions. I hope they do this more regularly now.
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Tired of skipping worthless dungeons over and over again ? Of being kept from playing by golden locks ? You can help getting the message to the devs here :
http://forum.kingoft...ets-solve-this/

You can vote for the poll, share your opinion, or just add a +1 to support the thread.


#14 Heero

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Posted 29 July 2016 - 08:21 AM

We have a surprise for China players. All I can say is "July, 28" :)

 

Thanks Zeptolab for updating the game in China (big changes and lots of my friends still need some time to get used to it).

 

But is it possible to combine the server in china to the rest of the world? lots of china players still prefer to play in international server and hope we can play this game freely without any *headache" VPN...

 

We dont really know how these things should implement in china game market between china government and game developer. but some games like Crash Royale is working quite nicely in china (dont need VPN to join in international server)

 

This game is good. we really hope we can continue to play this game.

 

cheers



#15 RandyZ524

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Posted 30 July 2016 - 04:48 AM

Thanks Zeptolab for updating the game in China (big changes and lots of my friends still need some time to get used to it).

 

But is it possible to combine the server in china to the rest of the world? lots of china players still prefer to play in international server and hope we can play this game freely without any *headache" VPN...

 

We dont really know how these things should implement in china game market between china government and game developer. but some games like Crash Royale is working quite nicely in china (dont need VPN to join in international server)

 

This game is good. we really hope we can continue to play this game.

 

cheers

What was the surprise?



#16 lenuisible

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Posted 05 August 2016 - 07:53 AM

Q11: Why we have no SKIP BACK button?
A11: It's hard. Why you may ask? It's just a button! Just imagine: when you click on Skip button the dungeon you're currently skipping gets back to queue and it's shown to another player. That's impossible to do quickly.

 

In my opinion that's the most needed feature, and for a long time. Honestly, at some point skipping becomes 99% of the time spent on the game, so you have to do something about it. We don't need to be able to go back several times, just once in case we accidentally skip a good gem. It's just a one level buffer before going back to the queues. As "complex" as it may be based on your answer, it's worth the effort.

 

Alternatively,  you could implement a "skip until x gem" (x being silver, deep silver, gold) with a few seconds of delay between skips, and play a sound if a corresponding gem is found. It maybe a long delay as long as it doesn't force you to spend hours skipping.


Edited by lenuisible, 05 August 2016 - 08:01 AM.


#17 MrKukurykpl

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Posted 05 August 2016 - 08:06 AM

Hmm. Guess I should copy-paste that answer, because you didn't read it closely:

"Just imagine: when you click on Skip button the dungeon you're currently skipping gets back to queue and it's shown to another player. That's impossible to do quickly."

I'll explain it furthermore, just pay attention. You do realise this game has 30 million downloads and slightly less players? Do you want to know how much data on Zepto's servers even this 1 skip back would take? If you skip forward, this data has to be quickly replaced by whole new and different dungeon, nickname, guild, treasures in chest. Now imagine several millions of players at different lvl borders, each one skipping. Do you really think game that cannot allow several retrieves at a time due to possible technical problems can handle this?

Alternatively, you could implement a "skip until x gem" (x being silver, deep silver, gold) with a few seconds of delay between skips, and play a sound if a corresponding gem is found. It maybe a long delay as long as it doesn't force you to spend hours skipping.


Oh, even better idea. Yes, we definitely need auto gem searcher. It's not like it's cheating and implementing it is just a pure joke.

Edited by MrKukurykpl, 05 August 2016 - 08:09 AM.

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#18 lenuisible

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Posted 05 August 2016 - 12:55 PM

 Do you want to know how much data on Zepto's servers even this 1 skip back would take?

 

Oh, even better idea. Yes, we definitely need auto gem searcher. It's not like it's cheating and implementing it is just a pure joke.

 

What seems a (bad) joke to me is that past a certain level, you just skip for hours, and raid for a few minutes every day. If you're ok with that because changing this will cost money and ressources, well so be it.

 

I may be wrong thinking that the majority of players are bored with skipping. Maybe I should create a poll to evaluate that



#19 MrKukurykpl

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Posted 05 August 2016 - 01:45 PM

We all are bored of skipping. But implementing auto-gem finder would be bad for several reasons:
1 Skipping is a part of game. Making it possible to, well, skip skipping, would be pointless, since you could just change normal skipping for that; noone would use regular skipping anymore.

2 If anyone could find so easily big gems, then more will be stolen from fair players, doing full rituals. That means for them more raids, more 5% as well, which will eventually lead to their anger and less gems for basically anyone.

3 When skipping, you find new bases and layouts you have to learn to survive later. When you find interesting base, you can always break in and try until you'll make or watch solution. With auto skip, that wouldn't take place. And long, long time later, you won't even be able to pass good layouts and steal that gem because it's too hard and you didn't practice.

4 Doesn't this idea sound just... wrong to you? Even a tiny bit?

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#20 TKK

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Posted 05 August 2016 - 02:12 PM

We all are bored of skipping. But implementing auto-gem finder would be bad for several reasons:
1 Skipping is a part of game. Making it possible to, well, skip skipping, would be pointless, since you could just change normal skipping for that; noone would use regular skipping anymore.

2 If anyone could find so easily big gems, then more will be stolen from fair players, doing full rituals. That means for them more raids, more 5% as well, which will eventually lead to their anger and less gems for basically anyone.

3 When skipping, you find new bases and layouts you have to learn to survive later. When you find interesting base, you can always break in and try until you'll make or watch solution. With auto skip, that wouldn't take place. And long, long time later, you won't even be able to pass good layouts and steal that gem because it's too hard and you didn't practice.

4 Doesn't this idea sound just... wrong to you? Even a tiny bit?

 

While I'm not in favour of an auto-skip bot, I don't agree with any of the reasons you gave..

 

1. Thats how the game is currently, so it maybe a bit radical to suggest that you can find good dungeons to raid without skipping (manually)

 

2. Would also mean better bases, and if everyone gets 5% raids, thats really not a problem, i.e. if I raid 2 deep spikes a day at 5%, and someone comes and steals by baby gold at 5%, I can't complain to be honest, people will re-spin for larger gems, thats how the game works

 

3. That just seems wrong, (and while its true) its no reason to not implement an an auto-skip bot. If people just auto skip for baby gold without skills, they'll fail at the dungeon. Your reason sound more a parent telling a child to eat his veggies to get stronger, it's true, we all know it, but they kid wants to go out in the open, why stop him. ( I wrote this very sarcastically, please don't be offended)

 

4. Yes, just seems like the game will become too easy some how ( I wouldn't complain tbh).

 

Offtopic : With the latest update making the game almost P2W, I'm against an auto bot as much I was a month back. Also, I think we should continue this convo in one of the other threads in the Ideas section, it would be more appropriate I think ?






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