Why Zeptoleb not give up this character levels of method , instead of that, the players could attack players with scores close. This way players will NOT sell your gems all the time because they will seek to track players with high buds and all this will cause there is higher rituals making more interesting and less boring game.
Or it could also be restricted to sale of gems, by quantity or value gem , moreover could be removed the possibility of moving ritual or stay 12 hours online. Players top station often making rituals of high value but are never offline , and certainly they are not literally present in the game . This practice runs off the central idea of the game where players should be required to take a chance to evolve.
This game has an incredible gameplay however to exceed the level 45 the game easily becomes tedious and tiring. Please consider applying changes that force players to take more risks with high ritual , so the game had become more dynamic and not forced players to spend one million in gold besides boring hours of play to maybe find a high gem in a dungeon virtually impossible.