We have all been there, spending 100K+ gold to find a good gem, deep silver is pretty rare, gold even rarer, gold ring, well, pack that 500k gold, a couple of hours and the luck to not accidentally skip that precious gem, and you might get one. There are a lot of suggestions out there to try and fix the gem availability problem, my friend who got me into this game had an idea to force people to do large gem rituals, but that's unfair. So here i present my 2 cent's worth:
Enter Cursed gems idea:
The idea is a high risk high reward that conforms to the micro transaction policy of the game, and that is both optional for the player and hopefully doesn't break balance.
Using the middle slot in the ritual, and for the cost of 5 orbs and 15 tear drops, you can curse your gem.
Cursing a gem can only be done once every 48 hours.
Cursing a gem will change its color to [insert color here] (suggestion: black) and shape to [insert shape here] (suggestion: pentagon)
Cursing a gem will triple the gem value
Cursing a gems does not round it up to 999999 if the value of the curse exceeds the 999999 limit (be careful what gems you curse)
Cursed gems cannot be placed in the vault
To make the value change of the curse permanent the gem must be combined with 2 other gems that aren't cursed.
When combined with others, Cursed gems will round up to 999999 limit.
Having a cursed gem in a totem will triple the orb value for speeding up the ritual so instead of 108 for the 12 hours, you'll have to pay 324.
Cursing a gem will place a 24 hour destruction timer on the gem, if the gem is not combined with other gems in a ritual by the end of the 48 hours, the gem is destroyed. If the gem timer runs out while in a ritual, the totem will break, and you'll lose all gems in the ritual.
A cursed gem will stay cursed when stolen, the timer will restart for both the stolen and retrieved gem.
Combining more than 1 cursed gem in a totem ritual will produce a cursed gem, but with a new 24 timer
Why do i think this suggestion will work?!
Well, it's simple:
it presents a high risk high reward way to increase the value of one of your gems.
It forces people who choose that route to put higher value gems out there for others to steal.
It conforms to the already existing system of microtransaction.
It is balanced, players cannot pay orbs to suddenly gain 1999998 using the cursed gem system, the gain is limited to 666666 (if the players spend the time and effort to get an exact 333333 gem in the first place) every 48 hours by cursing a gem.
It forces others who stole said gem to put it out there for others to steal
And last but not least, after 6 months of playing this game, this is suggestion is the fruit of love, consideration, understanding the development mentality of a microtransaction game, and the frustrations of all my friends and other players who play this game and cannot find good gems.
This is a great game, let's make it even better and fun to play!