Could use a touch of help understanding Gang Potion.
Posted 23 July 2017 - 08:37 AM
The trap that kills the last remaining thief will be the one that disables.
Edit: That's if you use gang and then DT after one death. More accurately, the trap that kills the last remaining thief is the one that counts for each death. The way DT works would be the same as if you did not use gang and died to that one trap.
Edited by Fezzik, 24 July 2017 - 01:16 AM.
clarified it a bit
Posted 24 July 2017 - 10:06 PM
What will happen if last thief didn't die but the one died on a trap, then you restart. Which one will it disable, the trap you died on or the default trap. I've tried this and it was the default trap that was DT'ed.
It will be the default trap, because only the last thief's death is relevant. In case you restart, the DT potion will behave the same as when you restarted without using gang, ergo, it will remain the default trap.
The amount of health lost will be that of the trap the last thief hits (or the damage you take from restarting, respectively) too.
- Fezzik likes this
Comprehensive Kot Guide (March 1st 2017) | Community Wish List | Base Default Trap Database | @alucen
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