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Global Domination: Tides of War


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#21 Z11Zeleven

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Posted 22 November 2017 - 04:42 PM

Weird, there should be a way to solve that tho..

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#22 Z11Zeleven

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Posted 23 February 2018 - 06:01 PM

Game Will be hosted on Telegram because these forums are dead.
If you want to play you'll have to rejoin

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Edited by Z11Zeleven, 24 February 2018 - 10:55 PM.

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#23 Aluce

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Posted 25 February 2018 - 10:16 AM

I have the feeling you changed a few numbers. I specified starting location #25 initially but I'm fairly sure I wanted to claim the land that's now labeled #24. So, I'll go with that one.

I asked you a few rule-technical questions on Telegram. :)


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#24 Samad7

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Posted 26 February 2018 - 11:13 AM

I am in :)


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#25 Z11Zeleven

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Posted 26 February 2018 - 04:17 PM

I am in :)


I know ;)

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#26 Z11Zeleven

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Posted 26 February 2018 - 05:58 PM

Game starts tomorrow at 18PM UTC+1

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Edited by Z11Zeleven, 01 March 2018 - 04:09 PM.

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#27 Z11Zeleven

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Posted 27 February 2018 - 05:06 PM

START

 

The sun rises early in the morning. Your civilians are already awake, to greet their new king. You had announced you were going to make a big announcement this morning. Everyone has gathered in the great hall of your palace. The hall became silent when you, the king, appears on the balcony. "My father has been murdered!" you shout, for everyone to hear it. Everyone became bemused. "And we shall have revenge for what they've done to us!" you went on. "Our best researchers found that the killer isn't one of us but came from another kingdom! Therefor I declare war, to the kings from far away!"

 

XYWnutv.gif


Edited by Z11Zeleven, 01 March 2018 - 04:09 PM.

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#28 Z11Zeleven

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Posted 01 March 2018 - 04:07 PM

TURN 1

 

The kingdoms are growing.

Armies trample through the grassfields and forests to expand their borders.
Some emperors like Psycho expand Fast. He now controls all eastern territories on his continent from the eastcoast to Samad's borders. In the now biggest empire of them all, a babyboom occurs when Psycho uses his Crop supply.
Samad also expanded wildly into his neighbouring territories, now controlling 35, 36, 37, 40, 41 and 42.
Brew_thief claims all land he can and now controls the entire contintent he calls "Open Island". Coco expands slightly, controlling 19, 18 and 20, and there he finds, ?his enemy?, Oliver. Oliver claims territory 13 and 15, just before he uses his crop supply as well.
Aluce doesn't feel verry imperialistic and sends his troops South, to control territories 25 and 29.
No battle have occurred yet, but all kings, lords and emperors are getting ready
...

 

k12PizO.gif


Edited by Z11Zeleven, 01 March 2018 - 04:09 PM.

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#29 Z11Zeleven

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Posted 02 March 2018 - 10:48 PM

TURN 2

Alex has seen others being greedy motherf*ckers last turn and decides to do the same. He sends his armies to 22, 23, 26, 27, 28 and 30 and enters the top 3 largest kingdoms.
In "Open Island" however, Brew_Thief decides to wait for the water to lower, sending more troops to 10 to defend his shores. Oliver wants to defend something as well and decides not to expand.
Samad takes 33, 34, 39 and 38 and Psycho takes 43; the continent is now devided in East/Psycho and West/Samad. Coco expands a bit going north and takes 17 & 21, moving the border dangerously close to Oliver and Aluce. Aluce's population explodes after he uses a crop supply and calls himself and his territories emperor and empire. How long will these borders keep existing while all land gets taken and the natural borders of ocean will temporary disappear next turn...


YEX9G2g.gif


Edited by Z11Zeleven, 03 March 2018 - 02:59 PM.

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#30 Z11Zeleven

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Posted 03 March 2018 - 03:00 PM

MISSION: Master of the sea

 

Mission:
-Have the highest amount of troops survive on a tidal flat when it becomes high tide

Price:
-2 Pontoon bridges (when there's 1 Winner)
-1 Pontoon bridge per winner (when there're 2 winners)
-None (when there's no winner or 3 or more winners)

Details:
-You will receive your price at the end of turn 7
-The Winner is decided at the start of turn 7, when the water rises


Edited by Z11Zeleven, 03 March 2018 - 03:01 PM.

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#31 Z11Zeleven

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Posted 06 March 2018 - 09:17 PM

TURN 3

These are boring times to live.
Only Coco, Alex and Samad decide to expand into the dry ocean. Samad ocupies 52 and 32 while Coco claims 51. Their borders are now connected, but are they allies or enemies?Samad sends 4 of his troops to builders-school and builds the first construct of the game. Fort SaFa is build to keep SaFa safe from invaders, but only time Will Tell if it'll do the job..
Meanwile Alex sends 3 troops to control 53 and increases his defenses in 25 and 29.
All other dictators decide to do nothing and send their troops around within their owner borders. Except Oliver. His troops are to lazy and stay in Patrick...

gPPHMsk.gif

Turn ends wednesday 5PM Belgian time

Edited by Z11Zeleven, 10 March 2018 - 11:05 PM.

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#32 Z11Zeleven

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Posted 06 March 2018 - 09:18 PM

TURN 4

It's turn four, and things start to change. Friends and foes are making plans, now almost every territory has been claimed.
Alex claims the last free land he can get and sends his troops to 16 and 31. He also increases his defenses in 25 and 29.
Samad sends 1lonely troop to claim 49. But when he enters there he spots 3 troops of Coco. A skirmish happens and Samad's troop kills one of them, before he's brutally murdered himself.
Coco claims that land and sends some more troops to defend 18. Oliver wants to prove his troops aren't lazy and that he can survive longer than turn 4 and sends almost all troops he has to 15.
Psycho is not afraid of the "I am fked zone" and shows his bravery by claiming 46, 47 and 45. Brew sends more of his troops to defend his North-Eastern shores and stays on his island. On his North-Western shores however Psycho's troops march into 9. But not to make war, but to make love. All the babies they've made migrate back to Psycho when they're older and Psycho uses another Crop supply..

Don't forget the tides Will rise at the start of turn 7

 

sKLifR4.gif

This turn ends Friday 8PM. It probably can't end Thursday


Edited by Z11Zeleven, 09 March 2018 - 08:34 AM.

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#33 Z11Zeleven

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Posted 15 March 2018 - 01:30 PM

TURN 5

The dictators are getting ready for a war. The biggest war they've ever fought. Now Coco has claimed the last territory there's no other option.
Players like Aluce, Psycho and Samad are reorganising there troops to tactical positions. These players and Brew know how important troops are and they all build Bivouacs (6, 12, 22 and 36).
Oliver is happy to be alive and sends his troops around within his own borders.
All newly built bivouacs show there usefulness and give new troops to their owners.
 

https://i.imgur.com/3VB8QJa.gif

Don't forget the tides Will rise at the start of turn 7

Turn ends monday 8PM


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#34 Z11Zeleven

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Posted 15 March 2018 - 01:30 PM

TURN 6

It's been quiet last turns. Armies were made ready for battle and it has payed off.
At least for some players...
Coco moved his troops from 48 to 18, to protect them from the rising sea level, but there's another great thread he didn't take into account. An army of 17 troops marched into 48 and 18, and it slaughters the 1 and 6 troops.
At the same moment a devastating army of 20 troops walks into 17 and kills Coco's 1 man army. And that's not all.
From the north 12 armies from Alex cross the border and claim 21 after a small fight. A forth player, Samad, also attacks Coco's land and aims for his HQ. He gives 14 troops the task to do this and they leave SaFa.
They easily win the fight at 51, but when the 10 remaining troops reach HGD Coco won't give up. He has 7 armies stationed and they fight for the fatherland. Bravery keeps HGD safe, but when the last man died.
Nobody was left.
Not an attacker.
Not a defender...

HGD was empty

Samad didn't reach his goal to control HGD, and it even became worse for the king.. Majority of his troops had died in battle. And not many were left to defend against an incomming attack from Psycho.
The biggest army yet (21 troops) enter 42. They can't be stopped and successfully siege fort SaFa, turning it to a ruïn. This isn't enough for Psycho, who goes on to 36, and later 35, where Samad doesn't stand a chance..
4 troops from 1 attack 41 and a lonely troops now controls 41 for Psycho.

https://i.imgur.com/sjDvs4l.gif

Tides rise at the start of next turn. These troops are dead.

Next turn ends Thursday 8PM


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#35 Z11Zeleven

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Posted 15 March 2018 - 01:31 PM

TURN 7

The water rises fast.
The water reaches the camps
The water kills all troops.

Samad is a Coward. After Psycho took his HQ, Samad surrenders and gives all troops he can and some Dynamite to Psycho.
He is safed by the water that now temporary defends his last hope, territory 32
And he's gonna need that border of water really hard. The emperor Alex doesn't like cowards and he swears he will destroy Samad, whatever it takes!
Alex sends almost every troop to 16 and 21, who knows what evil plans he has...
Psycho doesn't mind that Samad is a Coward and happily receives 6 troops from Samad. He even sends 4 troops to take 24 and 35 from him.
Trevor can't leave Open Island anymore and gets an emergency call from his troops at 18. The 6 troops he had stationed there get attacked by 14 troops of Oliver. Furthermore Oliver wants more. Now he controls 18, he sends 4 more troops to HGD. But when he gets there 4 troops from Coco enter the HQ from the South.
The battle doesn't take verry long but both armies get defeated, leaving HGD uncontrolled for another turn..

Somewhere on the beach of Samad's lonely island a refugee sits. He looks to the horizon and sees a small light blink...

8eG3CAv.gif

Turn will end Sunday 8PM Belgian time


Edited by Z11Zeleven, 15 March 2018 - 01:31 PM.

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#36 Unique

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Posted 15 March 2018 - 02:12 PM

Haha thanks for the overdue revenge Psycho

#37 Unique

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Posted 16 March 2018 - 01:47 AM

k add me in



#38 bob the seeker bird bait

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Posted 16 March 2018 - 06:11 PM

Maybe me, if I can choose my options

#39 Z11Zeleven

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Posted 16 March 2018 - 06:15 PM

Maybe me, if I can choose my options

Perhaps..

But we've already started.

Do you have Telegram?


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#40 Z11Zeleven

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Posted 16 March 2018 - 07:22 PM

TURN 8 

 

Most players can't do that much and have to wait for the tides to change. Brewthief sits on his lonely island and gathers al troops in 10.
Samad is sitting on his island and can't do that much. He gets a telegram that the last troops he had on the mainland are gone after psycho slaughtered them. 9 troops attacked 37 and 38. 2 attacked 39.
Psycho now controls the entire continent and names it the Psychotic Realm. It did cost him many troops so he decides to build another bivouac at 4 to compensate.
Oliver also builds a new bivouac at 15 and launches another attack at Coco. 4 troops attack 20 and the fortress he had build there. The fortress was destroyed at the cost of 2 armies and 2 more troops attack the 4 troops of Coco, without succes.
Aluce however sees Coco's old HQ being empty and sends 12 troops there. Surprisingly he claims the HQ without any problems and names it "Pardilinn".

At the start of next turn the Tides Will lower again! Get ready!


TdgzbQz.gif

This turn will end Monday 8PM


Edited by Z11Zeleven, 17 March 2018 - 12:02 PM.

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