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Idea Topic King Thieves How To Secret

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#1 tHagHostza

tHagHostza

    Pickpocket

  • Thief
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Posted 02 November 2017 - 01:34 AM

Howzit thieves

What do you think of this as an idea...

Only allowed to attack (excluding retrieve or revenge) a dungeon that has all gaurds levels must be equal to what your guards are eg lvl 1 + lvl 3 + lvl 6 = lvl 10 ... meaning you can attack someone who has eg. Lvl 1 + lvl 1 + lvl 8 = lvl 10 ... to make it equal and fair as we cant all afford orbs..

Lastly coin should be able to be stored as a trap upgrade takes eventually 3 days and durmg those days you couldve had enought to upgrade again but due to attacks you struggle to get that amount again..

Any other ideas?

#2 Fezzik

Fezzik

    Giant

  • Elder Watcher
  • 1046 posts
  • Locationbehind the boulder... waiting for the man in black

Posted 02 November 2017 - 04:05 AM

Only allowed to attack (excluding retrieve or revenge) a dungeon that has all gaurds levels must be equal to what your guards are eg lvl 1 + lvl 3 + lvl 6 = lvl 10 ... meaning you can attack someone who has eg. Lvl 1 + lvl 1 + lvl 8 = lvl 10 ... to make it equal and fair as we cant all afford orbs..

 

There aren't enough dungeons to raid to limit them even further by trap arithmetic.  If someone is running a gold ritual, you'd have no chance of finding them unless your trap total was equal to theirs.

 

Furthermore, there would be no incentive to upgrade your own traps since it would mean you'd be raiding harder and harder dungeons.  I'd have all level 1 traps and just berzerk and orb my rituals.  Not a bad trade-off for being able to 3-star a dungeon with about 50 deaths.

 

You can get your traps to level 40+ without spending orbs.  It just takes patience.







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