I'm directly going to the point:
- Challenges should offer tears (we have upgrades to update )
- An alert should be shown us while a quarter before we go over 6 hours and the game to throw us out in order to stop in time the ritual .
- A shield time in players who attack us and we want to attack them but they have shield. It is vital know the time that the shield stops .
- The new trap is useless and ugly .
- I watch that there is a match between high level upgrades of traps and revitalizing heartbeat. Τhe more powerful the traps become, the more helpful is revitalizing heartbeat. So I according to this, I suggest new levels of lock which one lock cost 12 keys(I prefer to make keyholes dark brown ) because there is the master lock picker which balanced the new situation. This have the same tactic with the previous level of this update namely level 28 offer four dark brown keyholes which one requires 12 keys.
- New single player should be added .
- Put new traps in maze such as seeker bird and Lil' Scorcher in order to make it different .
- Daily reward should offer rare items instead of keys or potions (because those in need now ).
Wait for responses!! (and don't forget to join in my guild)
Edited by teo, 14 April 2018 - 03:52 PM.