There have been many complaints about the Low Wall Jump (Triple Spawn Trap) and Super Jumps. If you don't know what these are, you can refer to the website >HERE<. I just thought it was about time I shared my thoughts on these two jumps.
First, lets begin with the Low Wall Jump. This jump has been slandered by the community. Some say it is too hard, others say it diminishes creativity within the game. I say people complaining about this are too lazy to put the time in to master it. This jump is as simple as watching a hands-on tutorial, and finding a method that suits you to gain the muscle memory of the jump. When I first decided to dedicate myself to learning this jump, I thought, "This is impossible, how could anyone ever do this, much less twice in a row?!" After finding a post on the forums saying to slide my finger off the screen for the second tap, I could actually do the jump! Now... I wasn't a pro or anything at it at that time. I would say my average was 1/30 the day I put out my tutorial on the jump. The next day, I became even better at it, and so on and so forth. Now, I'm executing it 1/5 times on a bad day, 4/5 on a good day (regular cannon btw). I didn't spend hours upon hours each day grinding the muscle memory into my brain. I played maybe 2 hours a day at that point... at least 1 and a half of those 2 hours were dedicated to raiding and gem retrievals. Now that I have dedication out of the way, lets move on to devices. I have accomplished this jump on an iPhone 5, iPhone 5s, iPhone 6, and Galaxy S3. The mechanics to this jump are the same on every device, and my average remained consistent through all these devices. You guys are just using this as a poor excuse to why you cannot do this jump, and it saddens me. Finally, people say that the TST is killing the creativity within the game. Every time I read this, all I can do is laugh. I mean come on... we have a database full of different layouts to choose from, plus at least 2 threads literally full of different dungeons with a short description on how to beat it. If you want to be creative, then go be creative! You can't force it upon other people taking advantage of the game's coding, plus you are stripping away all the effort they put into mastering the jump.
There isn't a plethora I can say about super jumps. Most are relatively easy, while others are quite impossible for the average player. I feel that those who have dedicated such a large amount of time into making these incredibly difficult super jumps should not be punished for those who can't do them. I'm not the best at super jumps (I'm far from good), but it can be as simple clicking "Skip" if you think that the dungeon is too hard. As for the easy super jumps, it takes very little effort to learn the timing to them, especially with all the tutorials out there, such as Ezekiel's.
In conclusion, people need to stop finding a scapegoat to use as to why they cannot steal other people's gems. Put a little effort into learning the jumps before complaining. If you still cannot execute them, then put some more effort it. The way you guys are attacking this is like people attacking UCLA for the way they abuse smallball to win games. Bunting was put into baseball, so UCLA takes advantage of it. Low Wall Jumps and super jumps were put into KoT, so many people, including myself, use it to our advantages.
EDIT: Fixed some grammatical issues.
Edited by Bryce, 29 March 2015 - 02:46 AM.