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Dungeon Creation 101


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#81 naman

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Posted 05 May 2015 - 07:17 PM

http://m.imgur.com/ya88IS1

Is this how u have to save it it still did not save so close or is it


http://m.imgur.com/6uu7IX7

#82 Cylence

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Posted 05 May 2015 - 09:54 PM

Naman, please stop posting in my thread topics.

 

Reason here:

http://forum.kingoft...ylence/?p=50043



#83 Cylence

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Posted 14 May 2015 - 11:31 AM

Updated.

 

Fast fall start has been removed in 2.2

 

Still leaving crossed out stuff on the guide because, the bases still exist and the knowledge will be useful in raiding.

 

I had two sets of traps, one of them used fast fall start and switching to it, didn't make me reset it. Although I cannot save another one even in the same dungeon.



#84 Paano

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Posted 15 May 2015 - 07:04 AM

If I try to save this dungeon, I cam't escape the fly, so I don't get enough time to make the saw jump... Any solutions on how to complete this one?

2MU0YZF.jpg

#85 Cylence

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Posted 15 May 2015 - 07:37 AM

If I try to save this dungeon, I cam't escape the fly, so I don't get enough time to make the saw jump... Any solutions on how to complete this one?
img

You already created a thread (forum.kingofthieves.com/topic/11031-help-me-with-this-setup-please/)

No need to post here unless you care to discuss the topic.



#86 Cylence

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Posted 16 June 2015 - 04:10 PM

As far as I know, there were no physics changes in the last update. Therefore, nothing needs to be changed here.

 

Also, I still see legit 2.0 physics bases occasionally, so the crossed out physics still apply.

 

If any of you know of any 2.3 physics changes, please let me know.






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