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DanFariasM

Member Since 14 Feb 2015
Offline Last Active Jul 09 2018 12:46 PM
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Topics I've Started

2.27 is here! Meet the Living Totem!

04 July 2018 - 12:02 PM

A new event, a new world, and more bug fixes. It’s all here, in this new update!

MEET THE LIVING TOTEM

The living totem, the last of its kind, is now waiting for you in your dungeon. From time to time, it wakes up and can send you to other worlds! Raid dungeons, collect runes, and get a unique costume and other rewards!

We’ve also fixed a bunch of bugs to make your gaming experience even better.

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King of Thieves 2.26 is on!

04 July 2018 - 12:00 PM

Meet Warder! This is a new trap tested by the community and available for everyone in Random Traps.

 

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Update 2.25 official announcements

04 July 2018 - 11:53 AM

Here's a long summary of things to come with 2.25:

Save dungeons with 1 try!

 

Time. Time is the most precious resource, because you can't steal it away and keep for yourself. You can only lose it.

Starting from day one after the global launch we have been receiving requests, demands and pleas from thieves to make the dungeon defense saving process easier. We always thought that saving twice in a row protects everyone from ultra-hardcore trap designs. And to some degree it really does.

At some point we understood that it doesn't prevent our experiencedplayers from making insanely hard bases. They rock anyway! So what's the point? Of course, we can't just discard this old-school feature, beloved by many veterans. But we can make something else, and it will save a lot of time for stealing and fun at the cost of saving possible bases you can actually beat.

In update 2.25 we will add a new Spell that creates a probability to save a dungeon defense with a single successful try. His Majesty cares.

 

Guild officer role

 

Next 2.25 update will be mostly focused on tweaking guilds. A lot of new things to come including new guild leveling system, guild shop, new... oh wait. It's too early to tell you everything that early. We will spill more light on all these later, not today.

Nevertheless, there is a thing that we'd like to share with you right now. In 2.25 guilds will get a new officer role. Technically it's like a guild vice-leader. This officer will be able to accept new members and kick them from guild (except for guild leader) and he will get a leadership in case of leader's inactivity. Officers will greatly improve ability of leaders to keep the power.

Ah, and thanks to Dictators guild for this picture.

 

New guild leveling system

 

Current guild leveling system will change in 2.25. First of all, there will be 40 levels to achieve and they will no longer be connected to medals. Guild advancing will depend on resource donations made by its members. Each level may require different type and amount of materials, some will add more, some will add less experience. An advanced guild provides larger bonuses, its guild store that is called Armory proposes more goods.

When a guild gets to level 40, it may be upgraded even further. There are 5 extra special levels that open even more interesting bonuses. However these levels have a constant burn rate that terminates experience got from donations. In other words, if guild members don’t contribute enough in order to compensate the burn rate, their guild will get back to level 40 over time. Every next bonus level is harder to achieve.

‘What can we get from Armory?’ you may ask. It’s a good question. Do you want to guess a bit? Feel free to comment, we will tell you more really soon.

 

Easter Event

 

Of course, it would be a crime not to have an Easter event! For your convenience, it will not be much different from the last year's one: collect golden eggs during attacks, fill in the progress bar and receive some awesome loot + egg pieces to fill Great Eggs and get even cooler stuff!

However, there are some changes that you should know about:

- Two Great Eggs contain two new permanent spells - the first one you already know about (a chance to save a dungeon in one try) and the second one is the Lucky Thief spell that grants you a chance to get an additional reward from a chest after an attack; - The third Great Egg gives you a gem whose rating increases each time you fill this egg; - In addition, your reward from the progress bar can be doubled if you choose to boost it instead of grabbing all of it at once.

 

Guild member cap could be increased to 30!

 

We told you recently that new guild leveling system in 2.25 will include 45 levels (including 5 bonus levels). You may ask what's the profit of improving the guild so hard except for making Armory better? Here's one more reason: guild experience levels will extend member capacity. High level guilds may increase it up to 30 members. 5 extra pro thieves in your team could be really beneficial.

 

Armory

 

We’ve decided to spice things up a little bit and add the Guild Store aka Armory and a special currency aka Honor that you can only get through guild battles and arenas.

Since the only way you can obtain Honor is through the guild activities, it is connected to a specific guild and vanishes in case a player leaves it and/or joins another one. Armory lots include various kinds of resources, potions, gems, and magic items – the list may be expanded in the future. There will be no orbs handed out after guild battles but the prices in Armory will be in Honor anyway. Some lots are limited, and some will only appear in Armory when a player or a guild reaches a certain level.

 

It is important to stay within your guild and be an active member in order to be able to claim cool lots in Armory!

 


2.24 Update is here! What's new?

30 January 2018 - 04:09 PM

Servers launched! Update 2.24 has been released.

 

King of Thieves is ready to steal as well as thieves at his court. The main feature of this update is Random Traps that will add more diversity to the game and will help to design brand new dungeons no one has ever seen before.

 

Please note that updates appear in different time in different regions. And sometimes you'll have to restart your device and open your store to update manually. If you can't see the 'Update' button, do NOT reinstall the game. It will appear a bit later.

 

Here's what we're bringing you with the first update of 2018:

 

RANDOM TRAPS

With this update we've added Random Traps - a new set of traps for each dungeon. Each time you move into a new dungeon, you can choose to defend it with three random traps. Create new layouts with no limits!

 

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Random trap set sneak peek - Updated info

17 January 2018 - 04:08 PM

We can’t switch the direction where to go from the door or invert dungeons. However we’re working on something better by far: random traps.

 

It will add a lot of diversity in the dungeon design and will allow high skilled players to get maximum benefits from their talent leaving all others who got used to call themselves pro behind.

 

When you choose Random Trap set you get.. well... three random traps. Then you may reroll results with ability to hold a trap you’d like to keep. It will be impossible to get three of a kind, because it’s not a poker. Chance of getting a double traps will be also reduced in order to avoid exploiting of some combinations that are too popular and too overpowered. No double Roasters will be available.. even in case you will try to get two of them ;)

 

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Update:

Yesterday we told you about Random Traps feature and we got a lot of questions. Many of them were about the price. So we think that we have to spill some light on this aspect.

 

Random Traps will be available for emeralds, not for orbs. After getting Random Trap set, you'll be able to hold one or two traps and reroll the rest for orbs.