Most of the gems you find are so-called "fake" gems. Many people you see in matchmaking are not running a ritual at all at the moment you see them. Instead of displaying all these totems as empty, fake gems are added by the game for you to steal. These gems are usually low in value (up to 10k), although very occasionally you may see one up to 100k.
Further, if you're level 61, you can see all these high level players in matchmaking But some of them are online a huge amount of the time every day, playing many hours, which makes it less likely you'll see them.
The best advice I can give you for finding bigger gems is to simply skip more. Increase your pace of skipping too, but making sure you keep a speed for which you won't accidentally skip past a base you'd like to raid. Many top players skip millions of gold every day, spending several hours just tapping that button and halting only when they see a base with big gems.
If you found someone in Invisius with 1M+ delta, you're a little unlucky. Usually it is possible to win Invisius with a lower amount (say, 300k or so).
I never tracked the maze's spinner, but it has always felt completely fair to me.
Please be aware of cognitive biases. Are you sure you only got the tears or orbs once in the last month? And what about before? Supposing the odds for either orbs or tears is a combined 15% per spin, it is actually not that extreme to get one of those two only once. It's very unlucky (about worst 1.7% of cases), but for it to happen at least one month out of the 5 months you're already playing is about 8%. Not very likely, but it will happen to some people for sure. Odds for a "bad scenario" like this can jump up even more if I take into account that you could vary the time interval such that it suits your argument (e.g. if you had a drought for 5 weeks, or 6, you would use that argument instead of a month). This shows very well that cherry-picking your data will completely skew with the results and conclusions.
Let's just say that it's not enough proof to say that it is rigged, even if you conducted a proper experiment (which I doubt)
There are sort of restrictions, in the sense that if you leave or get kicked in the middle of the Arena season, you will miss out on a large portion of the rewards. That's a very strong reason for players to hop guilds only during the first two rounds of the season!
A guild description would be nice though, I like that
What will happen if last thief didn't die but the one died on a trap, then you restart. Which one will it disable, the trap you died on or the default trap. I've tried this and it was the default trap that was DT'ed.
It will be the default trap, because only the last thief's death is relevant. In case you restart, the DT potion will behave the same as when you restarted without using gang, ergo, it will remain the default trap.
The amount of health lost will be that of the trap the last thief hits (or the damage you take from restarting, respectively) too.
Basically, if the combination of the values of the three gems you are fusing is below one million, then the totem bonus is willing to adapt itself downward to facilitate making a semi. So, if your totem bonus is 4000 for example, and the gems you are fusing have value 333,000 each, then the sum of those values is 999,000 which is below one million. In this case, the 4000 bonus reduces to 999, so that the result is 999,999 as desired.
However, if the gems had 334,000 value each, then the sum is 1,002,000 which is over one million. In that case the ritual would result in a 1,006,000 gem (which is absolutely not what you want).
The same phenomenon occurs around value 2,999,997 when making perfect gems. If you put three 999,000 gems in your totem, the sum is 2,997,000 and the totem bonus would reduce to 2,997.
The maze used to be bigger, once. They reduced it for some reason. I agree that the maze is now not particularly interesting to complete. Many times, you can see the complete path as the view goes from the chest to the thief!
Idea 2 would be nice, but probably not useful enough for implementation. Most of the time, a player knows why they are being kicked. Either due to inactivity or not fulfilling a certain requirement or demand. Many players in big guilds have separate chats (for example on FB or Telegram) too, where kick reasons can be discussed.
Ideas 3 and 4 are in fact already featured in the community wish list under priority and guilds & test mode sections.
Idea 5 sounds worthless. You can demote from KOKL and other God's Leagues already, go up and down like that. What you suggest is something like prestige mode in CATS. It sounds interesting, but I don't know what it would add to the game. Would only KOK winners be able to go to "the second Wooden league"? Because then there are not enough players to fill all these new leagues.
Outfit customisation is always good. Colour costumisation is actually not in the wishlist yet. I like it
It would look nice for sure. But currently, each gem colour corresponds with a potion (when you fuse three of the same colour). Having more colours would either mean we need more potion types (almost surely a bad idea) or that some colours are somewhat inferior to others since they won't give a potion.
If you have been online for 6 hours in succession (or rather, without having taken a 3 hour long break somewhere in between), then the game will kick you out of the game; force you to take a break, so to speak.
You will be able to log into the game and play again normally as soon as the limit is lifted
The five Old Kings of Thieves, Roopa, Missy, Lady Painsworth, Auric and Emperor Filon, decided to start raiding. Each of them entered a different league of players. Each King stole one gem. Each gem had a different colour. Each King used a different potion (gang, slowmo, ghost, disable trap or double gold) to steal their gem. Each King finished their league in a different position (1st, 2nd, 3rd, 4th or 5th). Each gem was also of a different tier (mine, small spiked, deep spiked, baby gold, deep gold).
After league is over, Geffi comes over and wonders about which King stole which gem colour, value, where they finished and with which potion. The Kings decide to only give Geffi some vague clues...
Roopa: "I can tell you a few things: I did not use a Gang of Thieves potion. I also didn't use a Slowmotion potion, because Emperor Filon did that. No, I used a better potion. Therefore, the position I finished at in my league was higher than the King who stole a purple gem. I also finished higher than the one who stole a small spiked gem (this is a different King as the one with the purple gem)!"
Missy: "I did not steal the deep golden gem. But the King who did, still did not manage to finish first in their league. Crazy, right? Auric and Emperor Filon stole the deep spike and baby golden gems, but I don't know who stole which."
Lady Painsworth: "Roopa stole a gem that was higher in value than the one I stole. Despite that, I finished my league in a higher position than he did. Also, the thief who placed fourth in their league (maybe it was me!) surely did not use Gang of Thieves or Double Gold potions."
Auric: "The thief who stole a red gem was the same King as the one who finished fourth in their league. The thief who stole a deep spike gem came in first or in third place in their league."
Emperor Filon: "Exactly two of the following statements are true:
1) The one who stole the yellow gem finished in second or in fourth place in their league.
2) The one who placed fifth in their league used either Slowmotion or Disable Trap as their potion.
3) Auric did not finish in first or in fifth place in his league, but he did use Gang of Thieves potion.
4) The small spiked gem that was stolen was either green, or stolen using the Ghost potion, but not both."
Lord Rastin decided to chip in a few hints as well, perhaps out of sympathy for the poor purple phantom.
Lord Rastin: "Nobody who stole a golden gem (baby or deep) used a Double Gold potion. Furthermore, the green gem was stolen by the King who finished one place higher than the King who used the Ghost potion. Lastly, the thief who used Disable Trap potion got wrong pick and only stole a mine gem. This unlucky King, however, still managed to get to first or second place in their league!"
Now the question is: which potion was used by which King to steal which gem of which colour and which tier, and which league position was accomplished for each?
usb stacks troops in #3 and rebuilds the fortress on it using one troop.
Brew_Thief expands into The Dark Mountain with 2 cavalry troops. In addition, he moves artillery into #11 and sieges Toxic Island using it, killing 6 of Samad's troops.
Psycho builds cities at #24 and at #16. He moves his artillery from #9 to #8 and sieges #6 with it, rendering it neutral. He also attacks Dan at #33 with artillery from #41, killing many troops.
Segaco turns 9 troops in his HQ into 3 artillery units, and the rest into cavalry. Using these forces, he attacks #32 and takes it over. He then sieges #31 with the artillery units.
DanFariasM simply stays put but is evidently cornered by heavy cannons!
Sotherogue builds a city in #43 and moves forces from Daein to #38 and from #37 to #30 respectively.
The intimidation bonuses are as follows:
The influence point changes are as follows:
usb + 2 (+1 from mission, +1 from troops)
Samad + 8 (+8 from HQ)
Segaco - 6 (+4 from HQ, +8 from mission, -12 from trade, -6 from cavalry)
Sotherogue - 6 (+8 from HQ, +3 from troops, +3 from mission, -20 from city)
Psycho -13 (+16 from HQ, +1 from troops, +12 from trade, +2 from mission, -40 from city, -6 from trade)
Brew_Thief +17 (+4 from HQ, +1 from troops, +6 from mission, +6 from trade)