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Skydancer

Member Since 25 Feb 2016
Offline Last Active Yesterday, 06:04 PM
*****

#192511 Daily maze spin RIGGED

Posted by Skydancer on 03 August 2017 - 07:19 AM

Hello, I track maze spins together with a "bunch" of other stuff.
Out of 355 tries, I won the 50 orbs 36 times ( I never respin). I don't track tears unfortunately.
So the odd, atleast for orbs, seems to be exactly the 10% shown.


#192310 I'm noticing a difference when stealing gems and retrieving gems as it re...

Posted by Skydancer on 15 July 2017 - 07:08 PM

Retrieve chance does not depend on thrones / gem defence / whatever other modifier.

It's always 30% for 3 stars, 15% for 2 stars and 5% for 1 star.




#192292 Unfairness after level 50

Posted by Skydancer on 14 July 2017 - 05:59 PM

Level 1072? I feel I may be guilty here :ph34r: .

 

On a serious note, the level 50+ pool is open to everyone. It's quite bad for fresh level 50 players who can get raided by everyone, but remember also that you have access to bigger rituals to raid compared to the lower levels.

The thrones unfortunately were changed in a recent update, now they are a slightly better than before but they also cost a lot more. I suggest you to use this event to rack up some purple dust, the recipe offered by Shady Joe is pretty cheap and it gives you 3 dust. And for the rest... always run rituals with crap gems to gather ingredients, and always upgrade your traps if you can.




#191921 Lvl 1 traps and now i cant download KoT from google play store

Posted by Skydancer on 14 June 2017 - 08:26 AM

Hi guys, as you know, something went wrong and traps went back to lv1 for many players. The progress will be restored over the next two days and everything will be back to normal.

 

Regarding the fact that you can't download the game again, I honestly have no idea about that. What kind of error are you getting?




#191894 Traps back at lv 1

Posted by Skydancer on 13 June 2017 - 08:47 PM

Hey guys, as you can see by the Facebook post above, something went wrong and many players got their traps reset to level1. Over the next two days the situation will be back to normal and progress will be restored.




#191614 Prize for completing single-player game, and 3-starring entire sections of it

Posted by Skydancer on 30 May 2017 - 06:02 PM

Well, there is a feature which is available only after you complete the single player world: the option to skip dungeons for orbs, which was introduced in 2.17 if I remember right.

 

Also there were(are?) some missions which require a certain number of stars in single player, but it's been quite a long time since I completed those so I'm not sure if they are still there.




#191481 Renting orbs.

Posted by Skydancer on 23 May 2017 - 06:01 PM

Yeah, definitely no. It could be abused to no end by someone with multiple accounts




#191432 White shadow costume

Posted by Skydancer on 20 May 2017 - 09:36 AM

Time travel back to last year before the update that introduced thrones. Then use 9 mushrooms and 9 eyes to get it and come back :)

 

I wish I could do this for wise eye and purple splash... :ph34r:




#191365 Watch Out for the Watchers!

Posted by Skydancer on 16 May 2017 - 06:50 PM

First time but... well, it must come sooner or later :ph34r:




#191126 Does anyone have the Guild Lvl Chart the used to be in the game?

Posted by Skydancer on 06 May 2017 - 08:41 AM

My guild ---> Guild level bonuses ---> the box with "?"

But it seems that you can only see the levels you are missing now, and not all the previous ones like it was before last update




#191124 Is this possible?

Posted by Skydancer on 06 May 2017 - 08:19 AM

For the antigravity jump, you need to bounce at max height at the wall and then at the very end of the block before the gravity.

Try it without the homing / redguard and practice it a bit, then add back the two traps at the spawn once you can do it consistently




#190795 The next step the game needs

Posted by Skydancer on 26 April 2017 - 11:04 AM

I agree with your point ( at a certain stage, I was close to top1 in Italy and I tried hard for it but gave up eventually). But in KoT, to be at the top of the leaderboards you just need to have the highest gemscore possible. And no matter how skilled a player is, theres no way he can compete with wallet players if they decide they will be the first. Everyone has seen what Kaos did recently, no way in hell a normal player, for how knowledgeable / skilled he can be, can do 50m/ round without mass money spent.

 

So I kinda agree with Fezzik, I just gave up and I'm trying to focus on my own goal ( I'm trying to collect all the available outfits). It makes the game much more enjoyable than just chasing a top spot I will never be able to reach




#190666 Easter event ug

Posted by Skydancer on 22 April 2017 - 04:43 PM

To discover UG special powers, just watch their color :

Blue = 15 orbs

Green = no effect

Red = tooth saver

 

So the Christmas one with a star has no effect


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#190401 Guild rules, "strikes", auto-kick, board with info about guild

Posted by Skydancer on 16 April 2017 - 08:08 PM

+1 for rules and banners, but I don't like the auto-kick feature. What if a guildmate just takes a week vacation and I want to keep him in anyway?

 

What I would really like to see though is HIGHER REQUIREMENTS, or " Invitation only". It's the 5-6th season in a row that I spend the first 5-6 days kicking every random noob who joins and who doesn't leave even after I tell him there is no space in the guild.




#190191 getting that second save

Posted by Skydancer on 12 April 2017 - 07:58 AM

Guys, please stay on topic or use PM/dungeon creation subforum to share your horrible bug bases.

 

I was just answering a question.

 

Btw, back to the topic... I wanted to explain better what I wrote yesterday which resulted in a kind of unargumented rant.

 

I think the problem is that a base, for how hard it can be, is not worth the time spent saving it. I see sometimes posts on Facebook of people who spent TWO WEEKS saving a GR jump / pink platform / whatever. Are you serious? Two weeks for 8 golden rituals... which will get stolen on 5% many times anyway, and the people who can 2-3 star platforms are always out there. In 2 weeks I could burn 4-5 bases, get the corresponding amount of ingredients and so on. But that's platform and it may be worth it ( nope).

 

Let's talk about normal bases now. In a normal base, the best we can expect is some insane spawn + sawjump. You spend a couple of days saving this pixel-perfect spawn and smashing your head into the saw countless times, just to have the spawn ganged and the saw disabled, or the spawn disabled and the saw ganged as soon as you dare putting a 30k gem into the totem.

 

TL:DR I believe bases are too hard to save for what they offer to the defender, especially now that a base lasts just a few days even to the average player.

And I think I'm not the only one, in my guild chat we went from " what's the hardest layout for base X" to " what's the easiest to save for base X" over the last months.