On a serious note, the level 50+ pool is open to everyone. It's quite bad for fresh level 50 players who can get raided by everyone, but remember also that you have access to bigger rituals to raid compared to the lower levels.
The thrones unfortunately were changed in a recent update, now they are a slightly better than before but they also cost a lot more. I suggest you to use this event to rack up some purple dust, the recipe offered by Shady Joe is pretty cheap and it gives you 3 dust. And for the rest... always run rituals with crap gems to gather ingredients, and always upgrade your traps if you can.
Hey guys, as you can see by the Facebook post above, something went wrong and many players got their traps reset to level1. Over the next two days the situation will be back to normal and progress will be restored.
I agree with your point ( at a certain stage, I was close to top1 in Italy and I tried hard for it but gave up eventually). But in KoT, to be at the top of the leaderboards you just need to have the highest gemscore possible. And no matter how skilled a player is, theres no way he can compete with wallet players if they decide they will be the first. Everyone has seen what Kaos did recently, no way in hell a normal player, for how knowledgeable / skilled he can be, can do 50m/ round without mass money spent.
So I kinda agree with Fezzik, I just gave up and I'm trying to focus on my own goal ( I'm trying to collect all the available outfits). It makes the game much more enjoyable than just chasing a top spot I will never be able to reach
+1 for rules and banners, but I don't like the auto-kick feature. What if a guildmate just takes a week vacation and I want to keep him in anyway?
What I would really like to see though is HIGHER REQUIREMENTS, or " Invitation only". It's the 5-6th season in a row that I spend the first 5-6 days kicking every random noob who joins and who doesn't leave even after I tell him there is no space in the guild.
Guys, please stay on topic or use PM/dungeon creation subforum to share your horrible bug bases.
I was just answering a question.
Btw, back to the topic... I wanted to explain better what I wrote yesterday which resulted in a kind of unargumented rant.
I think the problem is that a base, for how hard it can be, is not worth the time spent saving it. I see sometimes posts on Facebook of people who spent TWO WEEKS saving a GR jump / pink platform / whatever. Are you serious? Two weeks for 8 golden rituals... which will get stolen on 5% many times anyway, and the people who can 2-3 star platforms are always out there. In 2 weeks I could burn 4-5 bases, get the corresponding amount of ingredients and so on. But that's platform and it may be worth it ( nope).
Let's talk about normal bases now. In a normal base, the best we can expect is some insane spawn + sawjump. You spend a couple of days saving this pixel-perfect spawn and smashing your head into the saw countless times, just to have the spawn ganged and the saw disabled, or the spawn disabled and the saw ganged as soon as you dare putting a 30k gem into the totem.
TL:DR I believe bases are too hard to save for what they offer to the defender, especially now that a base lasts just a few days even to the average player.
And I think I'm not the only one, in my guild chat we went from " what's the hardest layout for base X" to " what's the easiest to save for base X" over the last months.