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Member Since 17 Mar 2016
Offline Last Active Today, 05:16 AM

Topics I've Started

Daily Reward

15 April 2018 - 03:22 PM

(Because I am very curious) what I will gain if unlock all the loaves?u7PCF9I.png

useless level up

15 April 2018 - 03:18 PM

it is very tedious to touch the 5000 button when you have many coins (up to 150000)

New gem, new potion

15 April 2018 - 11:59 AM

I suggest the creation of a new gem which has pentagon shape and orange color. If we combine 3 orange gems in ritual, we will get a new potion. This new potion will offer high jump (something like a spring) that is essential in some dungeon(think that in some dungeons gang of thieves are not necessary).







new ideas

14 April 2018 - 01:49 PM

I'm directly going to the point:

  1. Challenges should offer tears (we have upgrades to update :D )
  2. An alert should be shown us while a quarter before we go over 6 hours and the game to throw us out in order to stop in time the ritual :D .
  3. A shield time in players who attack us and we want to attack them but they have shield. It is vital know the time that the shield stops :D .
  4. The new trap is useless and ugly :D .
  5. I watch that there is a match between high level upgrades of traps and revitalizing heartbeat. Τhe more powerful the traps become, the more helpful is revitalizing heartbeat. So I according to this, I suggest  new levels of lock which one lock cost 12 keys(I prefer to make keyholes dark brown :D ) because there is the master lock picker which balanced the new situation. This have the same tactic with the previous level of this update namely level 28 offer four dark brown keyholes which one requires 12 keys.
  6. New single player should be added :D .
  7. Put new traps in maze such as seeker bird and  Lil' Scorcher in order to make it different :D .
  8. Daily reward should offer rare items instead of keys or potions (because those in need now :D ).

Wait for responses!! (and don't forget to join in my guild)


05 April 2018 - 12:11 PM

What is this? :angry: