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Unique

Member Since 25 Jul 2016
Offline Last Active Yesterday, 08:19 PM
*****

#194099 new ideas

Posted by Unique on 15 April 2018 - 06:10 AM

I liked this until I saw #5. The last thing we need is a required 144 keys to get in a dungeon. Disgusting


#193909 Gaps In Dungeons

Posted by Unique on 16 March 2018 - 01:36 AM

Yo but aren’t pits effectively the same

 Well gapsshutare morethecompact, whereasfuckpits needupmore space.




#193906 Global Domination: Tides of War

Posted by Unique on 15 March 2018 - 02:12 PM

Haha thanks for the overdue revenge Psycho


#193891 Gaps In Dungeons

Posted by Unique on 13 March 2018 - 01:57 PM

Yeah, but base 21 has 2 platforms and a dead end while most dungeons have neither, so it is probably the most overpowered.

And the examples I provided aren't what new dungeons added to the game would look like. The new dungeons would probably be plainer then some current dungeons to compensate for the change. Plus a gap is easier to make then a dead end.

Nice profile pic by the way.


#193874 Roaster rework

Posted by Unique on 12 March 2018 - 12:03 AM

So here's another thought:
The Roaster's death timer could directly depend on the distance between the player and the Roaster. Means eg. that if you are touching it you have jump almost immediately and you can kind of rest when you are far away from it.


Holy hell that's genius.

Don't know how exactly that would work, but it completely fixes the little variety problem and buffs the roaster. Great idea man! +1


#193872 Roaster rework

Posted by Unique on 11 March 2018 - 07:21 PM

Let's be honest- in 90% of situations, the roaster just sucks. I don't think there's a way to rework it without completely changing it. It has so little variety and is overall useless.

I've always thought traps should do different things or make the thief require different jumps to actually be interesting. As the OP states, you place this anywhere in the map and it does nothing.

What really would have been a better thing to add would be more platform/gravity switch bases. Don't add more traps- experiment more with what you got!


#193826 Soft lock glitch

Posted by Unique on 05 March 2018 - 04:03 PM

That wasn't even possible.

Problem has been resolved by Zeptolab. God their support team is the bomb


#193817 Soft lock glitch

Posted by Unique on 04 March 2018 - 02:02 PM

I stayed in my first dungeon for longer than usual, and I now have a 50,000 gem. I moved into the second dungeon, and this stupid fucking tutorial is forcing me to do a ritual as soon as I arrive. I can't change the gems in the totem, and whenever I try to start the ritual I just get the message that the gem is too big. I am stuck.

Any ideas? Zeptolab needs to have a disable tutorial button, because this piece of shit takes too long and has too many flaws.
https://imgur.com/hExm4MD


#187843 Global Domination chat

Posted by Unique on 12 March 2017 - 04:10 PM

Did you seriously make this...


#185739 Darkon's Unique Base 21; Improved V2

Posted by Unique on 20 February 2017 - 07:48 PM

I think we may have a new berndt_toast here, folks :D


#184206 Global Domination

Posted by Unique on 09 February 2017 - 12:07 AM

Where's your proof?

I retract this statement.


#183895 Update 2.16

Posted by Unique on 06 February 2017 - 11:01 PM

[b]Update info!
RESTORE YOUR TOTEM
Royal scientists learned how to restore broken totems before they become totally useless. Hire them to stay in your dungeon a little longer!

Campers, the heavens have come to you.
  • usb likes this


#183420 Common mistake

Posted by Unique on 02 February 2017 - 09:56 PM

I'm eating popcorn while reading this. :D


#181120 Global Domination

Posted by Unique on 18 January 2017 - 12:31 AM

Troops are made from thin air, attack other territories, and eventually die.

That basically sums it up for everyone.


#181107 Global Domination

Posted by Unique on 17 January 2017 - 11:29 PM

By the way, my original starting HQ I just reclaimed will remain as Unique, but the other HQ should now be named Unique Zombie Penguins.