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Member Since 25 Jul 2016
Offline Last Active Aug 19 2018 05:44 PM

Topics I've Started

Bloodhound glitch

09 August 2018 - 10:41 PM

I've noticed the bloodhound will actually move if the ghost touches the wall it's on, therefore fucking things up and in some cases making the base impossible for the actual player. Just thought people should know

Compliments to Zeptolab

08 August 2018 - 01:36 AM

The bloodhound is the first trap I've ever been excited to see added into the game. It's mechanics are so cool and the possibilities are endless. The new cannon mechanics are also nice although there may not be too many uses for them. I really hope these new bases have platforms or at least gravity switches. Any Intel on that yet?

Server error #11

30 March 2018 - 08:18 PM

What is it? Why do I get it when I try to save a dungeon?

Strangest thing I've ever seen

24 March 2018 - 02:11 PM

WATCHERS! Explain this please!

Btw that isn't me in the video

Gaps In Dungeons

12 March 2018 - 07:23 PM

This has been on my mind for a while now, so I thought I'd tell the world. I propose that new dungeons could be added to the game with the edition of holes/gaps in them.


Here are examples:










Falling down one of these gaps would be lethal. If you start to go off screen but jump back up in time, you would survive. No traps could be placed in the off screen areas. 

I feel this would add an element of variety to otherwise plain dungeons that could in the future be added to the game. (Although more platform dungeons would be my first choice).