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Member Since 19 Sep 2016
Offline Last Active Apr 10 2018 01:11 PM

Posts I've Made

In Topic: Watch Out for the Watchers!

25 March 2018 - 12:27 PM


In Topic: Change name

02 November 2017 - 09:41 AM

I think that it will be a great idea if Zeptolab consider to add in a "Change name"feature,which allows the players to change their name once. This is because I believe that many of us wanted to change name but keep our progress instead of starting all over again just to change our name.

If I remembered it correctly I think there WAS an option to change your name, but I'm not sure when it was removed (I wasn't paying attention) but I'm pretty sure they removed it at early 2016 or at the end of 2015.


Watchers if you read this, correct me if I'm wrong.

In Topic: Changing the dungeon record

02 November 2017 - 09:33 AM

Many  people around my are thinking that it would be nice to change something very important. When we are recording our dungeon, we have two chances but this is very hard to do our dungeon twice in a row and not useful because the thief makes my dungeon just once. We suggest to make only one chance or to let two chances but not in a row. For example, I succeed only once my dungeon but just after, I lose but I have always my first chance.
Please, can you change this for record our dungeon ?


Doing this will only break the game because some players might do it accidentally and not know the actual solution for the dungeon. Definitely not 1 time only, maybe 2 out of 3 times because sometimes we all already know how to beat the dungeon but die at something super easy like the gangable RG

In Topic: New item: Defensive Potions

02 November 2017 - 09:22 AM

Defensive potions

Tired of never seeing gems higher than a little silver? Sick of your traps disappearing to leave your totem vulnerable? Willing to spend a few orbs to perform a Ritual? I am.

I purpose potions that defend your dungeon.
You could have up to two running at a time and an attacker would see the dungeon was under the effects of a defense potion.

The potions I'm thinking of include, but wouldn't be limited to:

Potion Shield. -(9 orbs to purchase) lasts 6 hours.
Prevents attackers from using potions in an attack for the duration of the shield.

Steel Traps. -(9 orbs to purchase) lasts 4 hours. Prevents traps from being disabled on death. Meaning, no more 7 death trap removal during an important ritual.

Trap Sharpening. -(9 orbs to purchase) lasts 5 hours. Increase trap damage by 5 levels for a short time.

No shirt, No shoes. -(9 orbs to purchase) Lasts 2 hours. Leave your suit at the door! Attackers will be forced to run the dungeon with no suit on!

I'd spend lots of orbs on these and would be happy to use a couple and put my high gems in my totem. This would let us see more gems of higher value, with a true test of skill to retrieve them. No more saving to 108 to buy a safe ritual! I'd happily let someone try for my 100k+ with these in place.

Also, I'd love the added challenge of the runs! It's getting a little boring with things as they stand. Let's add some more challenges!

Defense potions wouldn't count against a gem retrieve attack. Only two defense potions could be active at any given time.


This would probably be the ancient totem if they add these things


(Ancient Totem uses your Unique Gems to make new potions if you don't know that already)


PS It is spelt Propose not Purpose

In Topic: Add New Traps

02 November 2017 - 09:05 AM

Adding a moving platform will be nice :P