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SK-thief

Member Since 15 Mar 2015
Offline Last Active Jun 18 2017 09:28 PM
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#171128 My summer art contest entry

Posted by SK-thief on 29 August 2016 - 06:17 PM

I hope you like it ;)

 

hJCeA0K.jpg




#169363 Perfect Gem

Posted by SK-thief on 14 August 2016 - 08:43 PM

Combine the 803.805 gem with 2 other gems to create a total value of 997.599 - 999.999. The ritual bonus will make it 999.999. Create 2 more of these gems and combine all 3 of them to create a perfect gem (2.999.997).




#167487 A poster

Posted by SK-thief on 02 August 2016 - 11:41 AM

I made I poster for my guild, I hope you like it ;)

 

 

2vilg69.png




#165768 KoT drawing

Posted by SK-thief on 21 July 2016 - 09:35 PM

I hope you like it ;)

 

2dc7ot3.png




#164144 A collage of the new trap looks

Posted by SK-thief on 11 July 2016 - 06:54 PM

Here it is:

 

Y7KKkIf.jpg




#152806 Heartbeat upgrade

Posted by SK-thief on 28 April 2016 - 08:08 PM

That wouldn't solve the problem, because you can get health back multiple times during the raid (definitely when you have it at 25%). So some people could still get 2-stars after 7-deaths with lvl 40 traps.




#152804 Heartbeat upgrade

Posted by SK-thief on 28 April 2016 - 08:00 PM

So, many people (including me) are complaining about the heartbeat upgrade. Now anyone can get 2-stars after 7-deaths even when all traps are 26+.

 

This is way too unfair because many bases have designs that are good after 7-death + DT if the thief gets 1-star. However, with the heartbeat upgrade many bases are destroyed due to heartbeat giving 2-stars after 7-deaths with traps lvl 26+, so right now upgrading traps to lvl 26+ is almost useless.

If this won't be changed, no one will run big gems except in a good platform or gravity base.

Right now most of the people have heartbeat around 7% and once everyone reaches max (25%) they will get health back at least once per

raid almost every time.

 

 

There are a few great ideas to balance this:

 

 

The simplest way (IMO) would be just removing the whole upgrade and giving back all the tears you've spent on it, but I'm sure this won't happen.

 

I've seen this idea a few times and I think it's the best one. The idea is basically increasing the 7-death rule each time the heartbeat activates. This would balance the game and make 7-death = 1-star a thing again. It would also make more people do big rituals, which helps us find more big gems.

 

 

This upgrade needs to get balanced ASAP and Zeptolab needs to start working on it right now!

 

 

 

Share your thoughts below. ;)




#144559 Lil' Scorcher

Posted by SK-thief on 19 March 2016 - 12:18 PM

So here is a list of the upgrade costs and upgrade duration for the new trap, Lil' Scorcher. I didn't put attack changes nor changes of look, since they are the same as other traps have.

 

I hope you find this helpful! ;)

 

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Level 2: Upgrade cost: 15.000 - Upgrade duration: 30 min

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Level 3: Upgrade cost: 20.000 - Upgrade duration: 1h

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Level 4: Upgrade cost: 30.000 - Upgrade duration: 2h

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Level 5: Upgrade cost: 40.000 - Upgrade duration: 4h

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Level 6: Upgrade cost: 50.000 - Upgrade duration: 6h

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Level 7: Upgrade cost: 60.000 - Upgrade duration: 8h

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Level 8: Upgrade cost: 70.000 - Upgrade duration: 12h

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Level 9: Upgrade cost: 80.000 - Upgrade duration: 14h

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Level 10: Upgrade cost: 90.000 - Upgrade duration: 16h

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Level 11: Upgrade cost: 100.000 - Upgrade duration: 18h

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Level 12: Upgrade cost: 110.000 - Upgrade duration: 20h

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Level 13: Upgrade cost: 120.000 - Upgrade duration: 22h

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Level 14: Upgrade cost: 130.000 - Upgrade duration: 24h

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Level 15: Upgrade cost: 140.000 - Upgrade duration: 24h

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Level 16: Upgrade cost: 160.000 - Upgrade duration: 24h

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Level 17: Upgrade cost: 180.000 - Upgrade duration: 24h

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Level 18: Upgrade cost: 200.000 - Upgrade duration: 24h

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Level 19: Upgrade cost: 220.000 - Upgrade duration: 24h

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Level 20: Upgrade cost: 240.000 - Upgrade duration: 24h

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Level 21: Upgrade cost: 260.000 - Upgrade duration: 24h

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Level 22: Upgrade cost: 280.000 - Upgrade duration: 24h

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Level 23: Upgrade cost: 300.000 - Upgrade duration: 24h

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Level 24: Upgrade cost: 320.000 - Upgrade duration: 24h

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Level 25: Upgrade cost: 340.000- Upgrade duration: 24h

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Level 26: Upgrade cost: 360.000- Upgrade duration: 24h

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Level 27: Upgrade cost: 380.000- Upgrade duration: 24h

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Level 28: Upgrade cost: 390.000 - Upgrade duration: 24h

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Level 29: Upgrade cost: 400.000 - Upgrade duration: 24h

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Level 30: Upgrade cost: 400.000 - Upgrade duration: 24h

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#119937 [CLOSED] Design your holiday/christmas themed outfit

Posted by SK-thief on 16 December 2015 - 06:08 PM

Congrats to the winners! :)


  • qrt likes this


#112163 My halloween contest entry

Posted by SK-thief on 25 October 2015 - 07:07 PM

Thanks :)




#112152 My halloween contest entry

Posted by SK-thief on 25 October 2015 - 06:10 PM

I appreciate every like A LOT!

 

I dont know why its bad quality here... <_<

 

 

v9Pj9c9.jpg?1

:)

 

"POST THOUGHTS BELOW!"




#63817 [OFFICIAL][OT] Count To Infinity

Posted by SK-thief on 26 May 2015 - 05:31 PM

325

Challenge: solve Rubik's in under 40 sec

326

Challenge completed: I can solve it under 30 secs lol

I love Rubik's cubes btw :D




#63815 Flat posters

Posted by SK-thief on 26 May 2015 - 05:29 PM

 Love them! They're so simple but so cool! :)

I would like to see also traps drawn like this! Could you make them?

What program did you use btw? I could try to make these kind of posters of KoT by my own.




#25036 New suits for thieves

Posted by SK-thief on 27 March 2015 - 07:41 PM

Amazing artwork! I tried to make a drawing by my own and it went quite well. (check my profile pic)