Jump to content


Member Since 27 Feb 2017
Offline Last Active Yesterday, 11:59 AM

Topics I've Started

Saving gem bonus score trouble

15 February 2018 - 12:52 PM

Hi guys, I've just saved a 2999997 gem to vault receiving 28% bonus of points. While it counted towards my delta, in league it rightly writes I have delta 1M. sure win in orbeseus, so good.

What troubles me, these points were not counted in guild battle points. I have there written 1M of points, but in overall guild battle score we have only 300k. Is it usual or bad luck bug?

How to move through invisius league? Meeting only low gems

23 August 2017 - 09:55 AM

Hi guys,

I would like to ask, how can one get higher in leagues above orbeseus?
I mean I'm lvl 61, players I meet does only gems 5-10k. I'm constantly being attacked by lvls 250-1000 even in orbeseus league.

Let's say one of 100 players is doing gem above 10k, one of 300 does 30k-50k, one of 500 does even better gem.

When I attack for better gems, spin wheel usually stops on X sign even after several respins, so there is income of 5-10k gems only and its not enough in invisius league, where a guy has 1million just few hours after start.
If lvl 826 can attack me and have 60% chance for gem (even I have def of gem on max), why don't I meet such lvls or why are they doing only such a low gems?

Game logic exploited - the experiment

20 March 2017 - 08:24 AM

Hello all,

I would like to share my experiment with you. What is it about?
The game's logic says clearly "block the way to totem by traps, PASS THE TRAPS OF OTHERS to get to totem"
So there is expectation to go through traps to pass the dung.
So what I did was breaking this logic. I've made some pretty hard traps layout (I first passed it after 40+ attempts, but I was hoping in impossibility). Then I put the totem in a reach of player without need to go through traps at all. So one who has more intelligence than a chimpanzee could pass it by three clicks without meeting any trap.
Results: 8th guy was the first one who after several failed attemps found out. Only one guy of 13 found out and didn't go through traps. So two people only found out the thing :D
Here are some screens let's hope they will display.

Dungeon questions

15 March 2017 - 07:34 PM

Hello, I would like to have one or two questions about building dungs. 

1) When I edit a dung, green dots appear for enemy raiders to show the path - how can I know where those dots will be? Can I fool it by going back and pass it again?

2) Can I move between dungs without depleting the totem and not loose teeth from the one before? (I mean to use one layout for certain rituals and another one for more expensive ones or so, cause in some dungeons I could make really strong layout, but in some I´m desperate and I would rather use them for lower price gems)

Time dependent base (not pixel :D) and one question extra

11 March 2017 - 10:33 AM

Hi guys,
I've moved to new base and I was able to create way containing lets say only one skill jump which is not even related to pixel precision, but to make it hard, one has to go it back and jump from a wall in between less than lenght of a lock (no hanging, no multiple jumps helps to pass). In that case, last trap will miss a bit so one can pass it.

So far I don't know how to upload screenshots from phone, if you know how, I would post screen of the dung.

And here's the question...
Guys (my attackers are max 16lvl) are passing the dung with only one star when one of traps is disabled, many of them can't pass it even then, great. No other way than my way is actually working so far I saw the guys.
And now I encoutered an enemy who did it flawless, he used the very same way as I do without potion. Lucky? Or he has maybe a same dung? I don't expect he's so skilled since he was lvl16 to predict, that you must go all the way back to not be killed by last trap. Well it's hard to explain without screen...
If it's possible he has the same dung, I would change my one.