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Member Since 22 Aug 2017
Offline Last Active Jul 05 2018 04:40 PM

#193187 King's Watcher Outfit

Posted by Neptune on 15 November 2017 - 02:45 AM

Hi, what tasks need to be done? And if I have ideas for the development of the game is suitable for the tasks?


There are no 'set-tasks' to complete in order to become a Watcher. As for your ideas, they are welcomed but once again not a 'requirement' in becoming a Watcher. The best chance you have at becoming part of the team is by simply helping people out (answering their questions and such) and being part of the community in a positive way.

#193159 Chupeinha

Posted by Neptune on 10 November 2017 - 03:30 PM

I do really like the trail, cool design.

#193138 Disconnected from the game

Posted by Neptune on 06 November 2017 - 03:08 AM

I agree. There should definitely be a timer somewhere showing how long you have until you are going to be locked out. It should never just kick you out immediately. 

#193091 Advertising the forums

Posted by Neptune on 28 October 2017 - 11:48 PM

I agree, having an active forums for any game is always an important and enjoyable feature. One reason I believe the forums have died is simply because everybody, or at least those that care enough to go the 'extra-mile' and interact on something such as a forum, all migrated to the official King of Thieves Telegram. Which is often more effective to communicate on because it is a chat.

#193049 Add New Traps

Posted by Neptune on 25 October 2017 - 02:26 PM

A new trap(s) would be a cool idea as long as they are properly considered and implemented. For example, I personally wouldn't like to see a new trap with the difficulty of the saw. I understand that it makes the game challenging for those pros out there but that represents maybe 5% (generously 10%) of the player base playing the game. 


Also, I hope you were just playing around with the King's watcher comment haha. It'll take a lot more than simply posting one 'idea' to have Zepto even consider making someone a watcher :P

#192999 I relapsed

Posted by Neptune on 19 October 2017 - 11:42 PM

Can I just have a quick synopsis of what I've missed

I'm assuming you're talking about the most recent update. If you are, this is it:


-Everyone who earned their UGs the hard way through hard work now have absolutely nothing to show for it because everyone is able to get all UGs through completing rituals and obtaining spheres. 


-Guilds that have won in the crown arena (top 3 guilds) earned themselves a new throne that is better than maxed foreseer.


-There's going to be an update soon (no idea how long) that will make the UGs useful is some way. However, it still won't make them worth anywhere near what they used to be before this update. 


I think that should cover up what you've missed.

#192940 Please pimp up the Chat System/Guild Info

Posted by Neptune on 11 October 2017 - 05:03 AM

I agree, I would like to see some little (or big) changes to the chat and guild information in-game. Nothing huge, but just the things you mentioned would definitely help. Also, while we're at it, some very useful tools for guild owners would be an option to ban and permanently ban players from joining the guild (a blacklist type of thing, where you'd be able to un-ban players as well). Another really cool and useful idea would be for owners to be able to 'sticky' a message where it would stay at the top of the chat to ensure that players will read the important message. 


In addition, I think it would also be very useful to have different ranks in a guild. Not just having one owner do everything on his own, sometimes it's difficult to manage a guild at all times and would be extremely beneficial to have something along the lines of a Co-owner. Essentially, the only benefit to these ranks would be giving them (your most trusted guild mate(s)) the ability to kick/ban inactive/disruptive players. As well as the tool to 'sticky' and 'un-sticky' messages. 


These are just some very basic and general additions that would help out a ton for guild owners. 

#192909 How to get potions

Posted by Neptune on 01 October 2017 - 07:26 PM

Unfortunately, if that were the case everybody would constantly use potions, especially the remove trap potion, and wouldn't worry about using them strategically and saving them for dungeons with big gems. The potions would just never get out of the game and would simply start accumulating to higher quantities and we'd get to a certain point where every single dungeon raided would have had a remove-trap potion used. It just wouldn't be fun.

#192908 Change name

Posted by Neptune on 01 October 2017 - 07:20 PM

I agree, I think a one-time name change couldn't hurt. I know for other games the devs are able to keep track of accounts who have changed their names but perhaps that isn't the case with Zeptolab. 

#192856 Warning before "Consider take a rest..."

Posted by Neptune on 25 September 2017 - 03:31 PM

I agree, there should be a warning. However, I think it would be even better if it simply showed us how long we've been playing and would tell us that we would be kicked off in "X-amount of time". 

#192848 Fawnsily's KOT doodles.

Posted by Neptune on 24 September 2017 - 04:41 PM

Wow, that's very well made. I'm looking forward to seeing all the other ones you create. If you want to challenge yourself a little more, you should create your ideal trail behind the thieves when they move :P. Maybe Zeptolab will make them so much they'll decide to put them in-game, who knows!

#192810 Community wish list

Posted by Neptune on 19 September 2017 - 04:14 PM

Guild battles.
I would like if we could be able to click the opposing guild and see the players list and such, without having to search for the guild separately.... This would be especially helpful for guides names using special language characters.

We used to be able to do this. Not quite sure why this feature was removed. Either way, I'm assuming they won't be bringing it back. 

#192805 Community wish list

Posted by Neptune on 19 September 2017 - 03:28 AM

Not sure if this has already been suggested or not but I think it would be a fun idea to add leaderboards to this game that would record all the same stats as during the weekend challenges. There could be an all-time section, monthly section, and weekly section. There would be no real benefit to this other than just the satisfaction of seeing how many gems, gold, stars you've gathered and dungeons raided.


Or perhaps there could be a reward for the leaderboard's top 100 leaders at the end of the month/week? Either way, I feel like it would be relatively simple to implement and would be a cool addition to the game. I personally would love to know how many gems I've collected since I started playing about a year ago and how many dungeons I've raided. 


Note: This wouldn't be to replace the weekend challenge, this would be its own thing.