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Member Since 15 Jan 2018
Offline Last Active Aug 04 2018 02:02 AM

Posts I've Made

In Topic: Rework the way gems are stolen, Potion tweaks, removal, and additions

23 July 2018 - 04:13 AM

I have a maxed tower (and would never ever ever ever ever spend orbs on this) and all my traps except one are maxed. This would give me a huge advantage in your game, and I know I am far from the only player in this boat. Thus, I wouldn’t spend any orbs as u claim most players would.

In regards to the “death at 0” and lack of disabled traps, I would still say that this shouldn’t allow for a GUARANTEED steal. U would need to rework it so that the player has some method for making the steal or not because I would stop playing if steals were ALWAYS guaranteed. This essentially means that if u don’t have a layout that guarantees the player reaching “0” health your gem is always going to get stolen. How many players would want to play a game like that? Also, how would u deal with maxed foreseer thrones and crown arena thrones, especially with players like myself who have maxed revitalizing heartbeat? I know that I have had crown arena throne players raid me with 8-10 deaths from maxed traps (lvl 46) and still finish with 2 stars. Thus, I could have made a setup where they would have died around a dozen times and still not reached 0. How could low level players ever avoid steals from players like this. If anything your game would be even more unfair for low level players than the current game. I don’t think u have thought through all the details.

In Topic: New King of Thieves Database

23 July 2018 - 03:54 AM

Doesn’t seem to do anything except show me a picture of the base. No layouts or links to YouTube solutions are even offered. Probably won’t go back.

In Topic: How about a Game of Thieves?

22 July 2018 - 03:08 AM

Sounds like you need to start a game of your own. King of thieves has already become a lot more complex lately with the last few updates, and a lot of people have moved on because of these updates. Let’s not force out other players by adding in more complexities (some of which I don’t think I even understand). Sorry, I do not wish to sound negative here, but I don’t think these ideas are an improvement to the game in any way, shape, or form.

In Topic: Better retrieval

20 July 2018 - 03:19 AM

I agree with Ashman: Just give the player the hard earned throne/gem defense bonuses during retrievals. As DeathkillR said, it’s just a copy of the gem so it shouldn’t be a big deal. Plus this would keep more golden gems in circulation as people retrieved them more frequently and went back to running them for others to possibly steal.

In terms of flawless being guaranteed retrieval I am not sure. It sounds nice, but it removes the spinner essentially and Zepto doesn’t want that. I am not necessarily for or against this. What I do want from Zepto is a bonus for flawlessly raiding the daily maze quest. U should get one free respin or something so u have another chance at orbs (maybe just 5 bonus orbs or crystal tears instead?), but this flawless raid should be rewarded since u don’t have a gem or any other incentive in such a case. Just a thought.

In Topic: Rework the way gems are stolen, Potion tweaks, removal, and additions

20 July 2018 - 03:09 AM

This would make it very difficult to protect your gems. The spinner makes it more fair because it gives the player whose dungeon is being attacked a chance to keep their gem, even with a 3 star raid. Additionally, Zepto won’t go for that because then you are removing the element of spending orbs from the process of stealing. Why would u need an orb potion if u never need orbs to steal with? Plus, why would a one star raid guarantee a steal? This seems awfully ridiculous. U claim that orb spending would go up as people would orb their trap levels. Well what happens when they max the trap out? They would stop spending orbs. U are essentially removing the profitability of the game for Zepto. I just can’t see this ever happening, as it removes the basic elements that make the game what it currently is and (probably more importantly from the creator’s viewpoint) the economic viability of the game.