I have a maxed tower (and would never ever ever ever ever spend orbs on this) and all my traps except one are maxed. This would give me a huge advantage in your game, and I know I am far from the only player in this boat. Thus, I wouldn’t spend any orbs as u claim most players would.
In regards to the “death at 0” and lack of disabled traps, I would still say that this shouldn’t allow for a GUARANTEED steal. U would need to rework it so that the player has some method for making the steal or not because I would stop playing if steals were ALWAYS guaranteed. This essentially means that if u don’t have a layout that guarantees the player reaching “0” health your gem is always going to get stolen. How many players would want to play a game like that? Also, how would u deal with maxed foreseer thrones and crown arena thrones, especially with players like myself who have maxed revitalizing heartbeat? I know that I have had crown arena throne players raid me with 8-10 deaths from maxed traps (lvl 46) and still finish with 2 stars. Thus, I could have made a setup where they would have died around a dozen times and still not reached 0. How could low level players ever avoid steals from players like this. If anything your game would be even more unfair for low level players than the current game. I don’t think u have thought through all the details.
Mr_Miyagi0484Member Since 15 Jan 2018
Offline Last Active Aug 04 2018 02:02 AM
- Group Hardened Thief
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- Member Title Thievery Adept