tips for long jumps?
Posted 14 August 2018 - 07:38 PM
Practice really, and of course slo-mo. But regarding your comment I quoted above about special requirements:
I'm fairly certain it's not path dependent like an inline saw jump, however I have noticed that in the scenario illustrated below, I cannot make the jump when I follow the red path (sliding down and jumping off the wall at a low point), versus when I take the green path (jumping off the wall at a high point). I would be curious to see what others' results are with this scenario.
In a different layout altogether (but somewhat related I guess), I've also struggled to make a perfect low corner jump whenever I jump right before the actual jump into the corner, if that makes sense.
Pic about the actual topic:
Pic about my last sentence about low corner jumps:
I think that this is very connected to the time. You should count the time when open the door (attack starts). Because I have this base you count 4 sec
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