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Global Domination: Tides of War


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#41 Unique

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Posted 17 March 2018 - 07:55 PM

How dare you like your own comment

#42 Z11Zeleven

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Posted 17 March 2018 - 08:01 PM

How dare you like your own comment


No I didn't 😶

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#43 Z11Zeleven

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Posted 18 March 2018 - 10:24 PM

We need 1 more player, if you're interested contact me in PM or on Telegram @ZelevenZ11

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#44 Z11Zeleven

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Posted 19 March 2018 - 09:56 PM

TURN 9

The water has lowered again. And king Oliver knows what to do. He gathers all available troops at 13, sends them to 46 and attacks Psycho's territory 7.
Everything happens according to plan except of one thing.. In the south of Oliver's kingdom, Coco's troops invade the kingdom. Alex had send 8 troops, with the task to extinct Coco for once and forever, but Coco had a fast reaction and his troops started running to what might be a Safer place.
Alex also builds a new bivouac
Psycho doesn't expand but he rebuilds fort SaFa, hopefully it will keep the enemy out next time it's under attack.. Trevor and Samad don't expand, Samad probably fell asleep...

In territory 20 Alex his troops hear some explosions comming from the South. An under-water vulcano has made a new island there! A magical seaturtle builds a lighthouse on the new island and when a guy climbs the tower he can see land!
There's land over the ocean!


32zY83F.gif

This turn ends Thursday 8PM Belgian time


Edited by Z11Zeleven, 18 April 2018 - 12:27 PM.

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#45 Z11Zeleven

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Posted 19 March 2018 - 09:59 PM

@alucen 20 IP
@Trevor 30 IP
@Oliver666666 28 IP
@Psycho17 27 IP
@toxicbark 10 IP
@CocoJMT 5 IP
@Unique 0 IP
@Avium 0 IP

Edited by Z11Zeleven, 19 March 2018 - 09:59 PM.

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#46 Z11Zeleven

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Posted 20 March 2018 - 08:18 PM

MISSION: Master of the ocean

Mission:
-Control an overseas lighthouse and have the most troops there.

Prize:
-Player who controls an overseas lighthouse:
> 8 troops in that territory (55 or 54 or 75) + 1 Pontoon bridge

-Player who has the most troops on his overseas lighthouse
> 10 IP + Crop supply

-Player that controls a harbour
> 1 Dynamite

Details:

-Players can win multiple prizes
-Some prizes can be won by multiple players
-Every prize can only be won once by one specific player
-This mission ends at turn 17 and at the end of turn 17 players will receive their prizes
-Overseas lighthouse = a lighthouse that YOU can only reach by water, there's no way you could get there over land. Ex. Psycho can't go to 75 and Unique can't go to 55 (for the mission)
-The territories you control at the start of turn 10 decide what lighthouses you can control (due to overseas things)



Edited by Z11Zeleven, 21 March 2018 - 05:55 PM.

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#47 Z11Zeleven

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Posted 22 March 2018 - 08:36 PM

TURN 10

Nobody fucks with the Psychotic Realm.
And Oliver now knows.
Psycho gatgered all available troops (from HQs and #5) at #6 and #8 and with a devastating army he attacks Oliver. Oliver just retraited his troops from #7 when this all happens. The army takes control of 7 and 46 without a problem. But when 13 is attacked something happens.
From the South, Coco's 5 troops attack Psycho. Coco doesn't stand a chance but he leaves Psycho with 22 troops to attack 4 of Oliver's troops at 13. Psycho wins and attacks, and claims, Patrick with 15 troops. 13 troops attack 2 troops at 15 and destroy the bivouac. 9 troops that remain attack 9 troops at 17. That last battle is finaly lost by Psycho and leaves Oliver with 3 troops at 17.

But Coco isn't doing well either as he lost 5 troops in the fights between Oliver and Psycho. He only has 1 troop in 18 and it gets Slaughtered by 9 troops of Aluce.
While all Psycho's troops were fighting Oliver Samad sees an opportunity. He attacks 34 with a small army, bringing him 1 step closer to a big empire.

Meanwile Brew wants to make his dreams come true and he builds 3 steamboats. All other dictators think he's insane for doing this...

COCO IS DEATH

Also the international name giving Company decides Psycho loses the name of his continent (already last turn) because he doesn't control the entire continent!

Dzvo26x.gif

Turn ends Sunday 8PM


Edited by Z11Zeleven, 24 March 2018 - 01:04 PM.

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#48 Z11Zeleven

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Posted 23 March 2018 - 07:28 AM

@Psycho17 41 IP
@alucen 34 IP
@Oliver666666 28 IP
@toxicbark 10 IP
@Trevork 7 IP
@Unique 4 IP
@Avium 4 IP

@Th3eclpis3 4 IP

@CocoJMT X IP


Edited by Z11Zeleven, 24 March 2018 - 01:05 PM.

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#49 Z11Zeleven

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Posted 25 March 2018 - 02:26 PM

TURN 11

 

Samad keeps putting pressure on Psycho and tries to flank him. Psycho had just placed new troops to defend the front, mainly in 35, but Samad attacks 33 and 36. 33 and 36 both had 2 troops defending and Samad successfully takes over 33 but can't successfully control 36, leaving the territory uncontrolled.

Psycho doesn't try to eliminate Oliver anymore but Oliver still tries to run from Psycho. Oliver attacks Alex in territory 18. This was by far the worst decision he made so far as 8 troops in 18 are waiting for Olivers troops to arrive.

Oliver didn't stand a chance and his 5 troops got erased from the map. 2 Troops from Pardilinn then attack the remaining troop at 17, fully eliminating the penguins, putting them next to Sudan.

 

OLIVER IS DEATH

 

Furthermore Alex sends 8 troops to investigate the lighthouse at 75 and how the magical seaturtle could've build it.

​Trevor embarks every troop he can on a ship and the first ship sets sail to the West.

Meanwhile on the antarctic the new kings and queens expand towards eachother, but no battle has happened yet..

 

Psycho also builds an extra bivouac at the cost of 40 IP in territory 1.

 

q5pY86m.gif

 

At the start of Turn 13 the tides will rise again! This is the last turn to send your troops to safety if you need to!


Edited by Z11Zeleven, 25 March 2018 - 02:30 PM.

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#50 Unique

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Posted 25 March 2018 - 02:35 PM

I sure hope yellow and green are nice to me...

Edited by Unique, 25 March 2018 - 02:37 PM.


#51 Z11Zeleven

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Posted 25 March 2018 - 08:46 PM

I sure hope yellow and green are nice to me...


You'll have to ask them on Telegram :P

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#52 Z11Zeleven

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Posted 28 March 2018 - 02:33 PM

TURN 12

Brew his steamboat has found land! It moors at 55 and 20 troops disembark on the continent. They are extremely curious and immediately explore the cold south. They move into 68 and build a bridge to stay in contact with their explorers when the water rises.
18 more troops move to 56, where they find the natives of Avium. Avium's 2 troops are an easy enemy and the colonisator eliminates them...
Avium and Unique place extra defenses on their borders and Eclipse sends some more troops to 65..

Meanwhile Brew keeps embarking more troops on his ships.
Psycho is angry because Samad invaded the Psychotic Realm and makes 2 armies from 7 troops at 35 and 40. They attack 34, 36 and 33, and reclaim the entire continent for Psycho.
This is a big setback for Samad and it becomes even worse for him. Alex gathers 10 troops at 77 and eliminates Samad's troops at 32. The only thing that's left of Samad now is the one troop he has at 52.

That troop is standing somewhere in the wed sand. He knows what's coming...

gUtTsPP.gif

Turn ends Sunday 20h, maybe earlier when I received all moves


Edited by Z11Zeleven, 28 March 2018 - 02:39 PM.

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#53 Z11Zeleven

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Posted 28 March 2018 - 02:34 PM

@alucen 27 IP
@Trevork 9 IP
@Psycho17 28 IP
@toxicbark 10 IP
@Unique 14 IP
@Avium 14 IP
@Th3Eclips3 14 IP
@Oliver666666 X IP
@CocoJMT X IP


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#54 Sotherogue

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Posted 29 March 2018 - 12:45 AM

Put me in the chair yuh I ally with the one In the mask


giphy.gif


#55 Z11Zeleven

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Posted 29 March 2018 - 08:24 PM

Put me in the chair yuh I ally with the one In the mask


Que?

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#56 Z11Zeleven

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Posted 02 April 2018 - 09:38 AM

TURN 13

Samad looks to the horizon, where all he can see is the sea. He and his troops feel the water rising to their knees. Surrounded by Alex and Psycho they have no chance to flee...

SAMAD IS DEATH

Alex and Psycho don't bother and live goes on in their giant empires. They both gather some troops in their HQs.

Trevor on the other hand seeks a new life in his colony and expands, and overtakes, 57 with 2 troops. Avium thinks he's no match for the king and sends his new troops to 66.
Unique expand to 61 and now controls an entire (small) continent.
Eclipse can't do that much and gathers his troops in his HQ.

Trevor sends his boats to oceans E and G and 3 troops decide to go swimming in ocean E...

IF2FdNE.gif

Turn ends Thursday 20h Belgian time

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#57 Z11Zeleven

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Posted 02 April 2018 - 09:39 AM

@alucen 44 IP
@Psycho17 43 IP
@Unique 19 IP
@Avium 19 IP
@Th3Eclips3 19 IP
@Trevork 18 IP
@toxicbark X IP
@Oliver666666 X IP
@CocoJMT X IP

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#58 Z11Zeleven

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Posted 06 April 2018 - 09:51 AM

TURN 14

Aviums troops are afraid of the men from over the sea. As Brew attacks 58, 59 and 67 , 3 new troops from Avium run away from the fight, to 66. Due to this move he loses his HQ and Brew now controls it. Brew had also attacked 58 and 67 with 2 troops but failed to overtake those.
Two of his ships ?drive? Further, one ship's now in ocean H and one ship is in ocean B.

Eclipse can't do a lot and Unique reinforces the shores of his unnamed continent.

Alex attacks 15, 14 and 13 and now controls and entire continent. He names it "The Alucian Realm" and names his new HQ "Kcirtap"
Psycho doesn't do a lot.

TIDES LOWER NEXT TURN

PCB6Knz.gif

Turns end Monday 20h00 Belgian time

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#59 Z11Zeleven

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Posted 06 April 2018 - 09:52 AM

@Psycho17 61 IP
@alucen 60 IP
@Trevork 31 IP
@Unique 25 IP
@Th3Eclips3 25 IP
@Avium 20 IP
@toxicbark X IP
@Oliver666666 X IP
@CocoJMT X IP

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#60 Unique

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Posted 09 April 2018 - 11:25 PM

Who is waiting till the last minute to send their moves




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