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Member Since 11 Dec 2014
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#192619 question about gems and thrones

Posted by Chervey on 15 August 2017 - 04:03 PM

It was probably made against campers, so in my opinion it's good...

That's right.

We decided to change throne system. Thieves won in HP and some in skills but lost in prices for FS and in time. Maybe we will polish the system a bit more.

#184908 Happy birthday, King of Thieves!

Posted by Chervey on 14 February 2017 - 07:18 AM



True story for the core community 1f631.png


I've taken this photo on my phone just before the global launch of KoT 2 years ago on Feb 12. This was very exciting launch for Zepto, because Zepto had no experience in the field of online game development, the company's main expertise was in offline single player games and here we can say ‘Hi’ to the brilliant Cut the Rope series, that gave its strong and some weak points to King of Thieves as a heritage.


The main difference between offline and online games lies not in development itself, but in operation — all activities that start after the launch. Telling the long lecture short, every online game is only 50% ready at the point of global release, and the rest 50% is what usually should be done after till its death. And you can’t predict everything, because every online game is a universe with its own laws. So that’s why the second part is all about evolution that may take years.

At the launch we were overflooded with support requests, because we had only one guy to cover that frontline, and it was me 1f602.png, because we didn’t expect _that_ fast growth of KoT, its fame and its community. We understood the mistake quickly enough, but almost during a year since that time our support management was like riding a bike: you’re burning, bike is burning, world around you is burning and you’re in hell.


As old grandpa thieves remember, KoT had no guild chat at the start. In spite of heavy PvP orientation, the game felt like single player mode and provided similar experience to its players, but way more irritating. That’s because competing a human is always more challenging than artificial intelligence. So it took a lot of efforts to help people find a way to communicate with each other and direct that communication in order to make the community cool, humble, helpful and alive.


In April 2015 we also faced a problem… THE PROBLEM of cheaters, which is always an issue if you set an online game protection on the same level as you usually set it for an offline game. We relied heavily on… noble cheaters and their reports to deal with it as fast as we could. We gave tons of rewards to that players, because they and their reports helped us to find crucial holes in KoT, that were exploited heavily with less honourable cheaters. We’ve built a huge network of dark watchers, who gave us away all cutting edge exploits and bugs.


The things have changed drastically since that time. There are dozens of agents in our support, our security system provides strong defense against cheaters. Ok, if you managed to come across one, you should know that usually they get banned soon enough. Almost all dark watchers have left, because they like to use exploits, so they do it in other games now. Some of them have stayed and still provide us interesting bugs and vital problems when they find any.


Ok, not everything has changed. I’m still with you 1f444.png     And low retrieve chance is here, sitting near me and crying, because nobody loves him. Some other problems are on the table too, but we promise to deal with them over time.


During all these two years we have been dealing with bugs, problems, game design issues, support and exploited weaknesses on the go. This is what operation usually requires from developers — react and direct the game development in the right way. We know that we’re not perfect, but perfection is not the goal, it’s a way. The same as massive multiplayer online game operation. And we’re doing our best to follow this way.


Thank you for your love, passion and patience, guys. You’re the greatest community I’ve ever met and helped to create during my 14 years of online gaming and work experience.


Happy birthday to us all! 1f389.png

#178267 Community Chat — the 1st official Facebook group

Posted by Chervey on 19 December 2016 - 01:14 PM

King of Thieves has just opened a new project, this is a Facebook group called Community Chat — the first official group related to King of Thieves created by Zeptolab. Feel free to post questions, answers, find friends and guilds there. Also you may ask community managers and watchers about different King of Thieves things there. Welcome to official group for unofficial talking! We promise to deliver a lot of fun! The first contest is already running! Check and join the group to get more details and to win thousands of orbs and maze drops for you and for your friends! https://www.facebook...06023823189881/

#164703 KoT related Questions & Answers, July 2016

Posted by Chervey on 15 July 2016 - 08:17 AM

Thieves in Ask a Friend group asked for answers to their questions. We're happy to deliver them.

Q1: Any info on guild battles matchmaking? I don't understand how we match SuperNoobs top guild being noobs.

A1: Our algorithm takes into consideration not only total gem sum in guild members' pockets. Their activity in previous rounds matters.
Q2: Will you buff retrieve chances?
A2: We heard about this request from the community. We will think about it. That's all we can say for now.
Q3: Do you have in mind adding another trap as you did previously with the Ricochet and Scorcher?
A3: Yes, we have that in mind. Take into consideration that adding a trap takes a lot of efforts for coding, designing, testing, balancing etc.
Q4: Why people find me when I'm doing golden ritual and I can't find them back even though they're in my pool and I found them before when they were not doing ritual?
A4: Because you're not so lucky. And there is no such a thing as a constant pool. Technically there are no pools. There is a queue. Every player gets a player with the most priority in the queue each time he presses 'Attack'.
Q5: Why always when I run ritual with big gems, I have no raids?
A5: You're obviously luckier than the guy that asked previous question. Actually it depends not on you, but on other players in queue.
Q6: Will you lower the cost of upgrading lv 30+ traps 100+ tears is too much in my opinion.
A6: We didn't think it's needed. At least nowadays. Seasons' top prize is large enough to make these upgrades easily. Maybe it's even too easy and we should lower the amount of drops and orbs players can get by clashing in season wars.
Q7: Are you going to increase max gems size?
A7: We've incresed max gem value in totems because we wanted to give more space for players. And we didn't have gem vaults yet. Now we've got them and there is no need to increase the max gem size for now.
Q8: Can you add an ability for guild leaders to see when players are active and when they were last active? It would be so much easier when kicking people.
A8: We're going to improve guilds very soon. However this information will be placed in player profiles.
Q9: Will they add thieves dressed as anime characters *--*?
A9: We'll discuss it and maybe one day we will add some, because we can. Please note that we won't add Hentai-styled outfits for sure because we really can't.
Q10: Why it seems that top guild players have priority at finding goldens?
A10: Top players are top players because they're search a lot. They're not that lucky as you think, but they're persistent.
Q11: Why we have no SKIP BACK button?
A11: It's hard. Why you may ask? It's just a button! Just imagine: when you click on Skip button the dungeon you're currently skipping gets back to queue and it's shown to another player. That's impossible to do quickly.
Q12: Why Zeptolab doesn't create new platforms or things like switch gravity?
A12: This is not the priority now, because current elements allow to create dungeons that are let's say overpowered. We even think about removing platforms from the game because of it. However we understand it's good for creativity and it stays.
Q13: Why we only have report button for Nickames and Guildnames? it would be good to add for the strange bases!
A13: The validator resets impossible dungeons and bans cheaters who use some soft for hacking the game. Also you may check how to complete a dungeon before quitting it. And you'll find report button for dungeons there.
Q14: Why can't I revenge the same value gem from a thief who robbed me? I should be able to get the same gem I lost! 
A14: Revenge is a dish served cold. Did you hear this saying? Well, honestly to say, we're forced to limit revenge powers because of schemes and players who will exploit it if we allow to steal deep silver and golden gems via revenge.
Q15: Why does the record button (on iOS) has be so close to report button? Why isn't there a little space between these two buttons, like there is space between potions? It's impossible to hit the record button without hitting the report button or starting the attack accidentally a 100 times before you finally - if at all - manage to hit the right button.
A15: Sorry :( we'll take that into consideration.
Q16: Why are you making the game harder and less fun to play with every update?
A16: Actually thieves make the game harder, not we. We try to give some instruments for newer players to counter older ones. For example, the Heartbeat. However the truth is here: a real good player becomes even better with every tool he gets. Just because he's more effective in using it. So their experience is skill based in the basis. And when you encounter a dungeon of an older player in match Making, you can't rob it. So it becomes dull for you and less fun. So polish your skills and never surrender.
Q17: I only would like to know why the retrieve chance is lower than chance to steal from the same player in Match Making?
A17: This is because of the balance. It was designed to boost social part of the game. Lower retrieve chances are balanced with amount of friends players may have. We heard that gems are stolen more often because of Heartbeat nowadays, we understand that it affects increasing of the demand for retrieves.  We know about queues for retrieves which make retrieves less effective than they were before. Now we're investigating if we can separate queues to allow retrieves of different gems simultaneously.
Q18: Do you even consider or look at the ideas on forum? They become even better with every comment, so don't ignore them just because opening post doesn't look that good.
A18: We look into the forum from time to time. However before adding some new features from players we always have to balance things added before and work under new features according the schedule. Also 90% of 'brilliant' features proposed by players basically can't be made because of current game design (some ideas require for radical changes in the game mechanics), code architecture (it's like to create a new game but that will look like an old one but with the feature) or common sense (players always desire to simplify things and if they get what they desire they lose interest). The rest 9% are usually known. And the 1% percent is really good. However we get this kind of ideas from watchers.
Q19: Can I become a watcher? I always wanted to help and it's time for me to move into a new level of the game. By the way, how fast can I get that new watcher outfit?
A19: We don't need new watchers now. When we need more, we will find them and invite them to join. New watchers don't get the outfit by the way. They should pass a trial period first and prove they're exact guys we need. The other way to get an outfit is to help us in various ways. These thieves can get the outfit: ex-watchers, active AAF admins, active moderators in other social networks, artists who made a lot of pictures, some famous players and guys who helped us in other ways to make the game better.
Q20: Why won't you let random traps sets for every base to improve the creativity of dungeon design?
A20: Some trap configurations are imbalanced. However King of Thieves likes the idea. it would be nice to get it implemented...
Q21: I just have one question that really annoys me: why, for god sake, especially when you are running big gems rituals, the 5% rob are more common, and sometimes it happens repeatedly.
A21: Oh, that's simple. People respin WAY more when they see a golden gem.
Q22: Will Heartbeat 'revive' trap's 'life'? We need to make it the way that will prohibit to pass a dungeon with 2 stars after 7 deaths on high level traps (30 or plus)
A22: This idea currently is being discussed. However we can't promise that it will be added soon.
Q23: Will season rules change?
A23: Yes, they will. We'll prevent exploiting of current mechanics.
Q24: Will you create an incentive to run golden rituals?
A24: Not in the nearest future, unfortunately. However we think about what can be done here.
Q25: Why do you hide golden gems?
A25: Why should we? Golden gems add passion into the game. Hundreds of them are stolen daily. And they are really rare. It's mistake to think that they will be available after 10 skips. People usually come to a conclusion that we hide them because sometimes they don't get enough attacks. However this is the matter of priority of other dungeons in queue. The position in the queue depends on many factors.
Q26: Will be a Ws6? To level with new trap damage power?
(Only if heartbeat is fixed!)
A26: I hope that we invent something more interesting than 46 levels of Foreseer Throne. Please trust us a bit more!
Q27: Don't you think that would be more fair if chance to steal will be zero after 20 deaths and more? And not 5%?
A27: One year ago people badmouthed Zepto because they had not a single chance to get a gem with one star. And also it was possible to get 100% steal chance. We decided to get rid of it to decrease the gap between players. And now people complain way less. It means that 5% chance will remain.
Q28: KOT has a pretty unique gameplay. What inspired the devs to make this?
A28: We've got a lot of ideas and our philosophy is simple as it is: we like to invent innovative gameplays. Hell, it's hard.
Q29: What inspired you to name the game "King of Thieves"?
A29: That was His Majesty.
Q30: Why Zepto can't bring a new colour gem to the game? Black, white, Rainbow etc?
A30: We prefer to add gems with unique properties. It requires the same amount of efforts ;)
Q31: Why can't we create our own costumes?
A31: Nice idea, but it's too hard to implement.
Q32: Why isn't there a global chat? How do you expect guilds not in the top 200 to grow without a global chat? 
A32: We've decided not to make a global chat because it will inevitably become a swamp of spam, ads etc. It makes sense in heavy client mmorpgs with a player amount limit around 5k people online per server. Since we've got a single world with 30M installs... well, now you've got the idea. The best way is to socialise via Facebook and forums.
Q33: Will you ever add an ingame friending button? We can't chat with new people and make more friends for mutual retrieves of gems without requiring Facebook. Btw I hate facebook/social media and had to make this one account just to have friends in this game :/
A33: Oh, noisy and annoying community managers have been begging for it since the release. Maybe one day the King will grant a permission to add it.
Q34: Why do thrones have no affect on the retrieve chance?
A34: Well, because it's by design. There was an old idea to make a throne for retrieving. Maybe one day we will get back to it. It's hard to say for sure how it will look like right now.
Q35: Why revenges are so useless? Gem swapping is bad indeed, but why then do we even have the option to revenge?
A35: Well, young players that steal gems around 10k are happy (millions actually). Old players are not happy when some clever guys start to exploit revenge to duplicate 999k gems and win leagues, gvgs... So this is a win-win solution.
Q36: Why am I able to skip more than 7,000 times and sometimes not see a golden or a deep spikey?
A36: That's insane amount of skips. It's pity that if there are no golden gems in the queue you won't find one. Also there are hundreds of thousands players in 45+ group. So if you know for sure that one of them is currently running a ritual with golden gems, odds to find him are not too optimistic really.
Q37: Special Deals?! These are mostly garbage, are you guys ever gonna fix them so they are actually good deals? Why the heck we have to pay more than usually?
A37: Well, you're right. Shady Joe was a way more honest thief than this blond in red. We'll force her to cut her expenses for spa and shopping. You have our word. 
Q38: Are you ever going to add incentives (or requirements) associated with leveling up?
A38: Oh, well.. More yes than no. What if I tell you that 50th level was the max level by design, but something went wrong? Well, I won't tell you such a nonsense, don't even ask about it. By the way, there's an idea to transform level structure. It's currently in development.
Q39: Are you ever going to add incentive to run a golden ritual for 12 hours rather than instantly orbing that golden ritual?
A39: That would be really nice. Didn't we tell it before?
Q40: The mechanics of KoT are based on a thieves going rightwards at the start of raids. How about adding leftwards movement at the beginning too?
A40: Brilliant idea, if a dungeon designer would be able to set the direction for intruders to go. Before we discussed the idea that would allow an intruder to choose the direction and we discarded it due to numerous of obstacles that we can't avoid. One of them is that defense efficiency will considerably drop.  
Q41: Are you planning to support progress transfers from platform to platform? Like iOS -> Android? As for now it looks like we have to keep our phones forever.
A41: Sorry, we can't do it now. However iOS -> iOS and Android -> Android progress transfers are possible. And also there is a chance we will figure something out.
Q42: What is the answer to the meaning of life, the universe, and everything?
A42: After we've added new trap upgrade levels it's 46.
Q43: Why is the free orb offer give only 1 orb? That will be 5 hours for 1 simple respin click... not worth it even if its only 30 seconds of ad.
A43: This is the matter of balance. Well, it's the best option for cases when you need the single one precious and very special orb for something.
Q44: Will you make 'tap to break in' transparent? 
A44: We know that sometimes players desire for more transparency. We're working on it.
Q45: Can we have detailed patch notes? And prior its installation?
A45: We prefer to share it during the maintenance to maximise wow-factor. Surprise and all that stuff.
Q46: Are you happy with the course the game is being operated? Are you satisfied with player experience and updates?
A46: Not completely. We see that players are not that happy as they usually were. So we're working on changes and things to make our beloved thieves comfortable.
Q47: Why the gold limit is only 500k? Will you ever increase the gold limit?
A47: We think that there is no real need in this.
Q48: What do you think about adding some more achievments with either outfit or tear drop rewards?
A48: There are some thoughts actually. Some of them are on the way.
Q49: When someone steals our gem, and we retrieve it in next guild fight, why doesn't it count to our + delta? (it only counts in the same guild fight it was stolen)
A49: It adds some tactical opportunities in the game which can be used by anyone. That's true, however it looks like an exploit. And we don't like abuse of game mechanics.
Q50: I have a question you won't answer for sure: how much money do you get monthly from KoT? How much you've got since the launch?
A50: Well... em... More than 30. And you won't find a man that give you a lesser number. And please don't ask us to prove it. There are age restrictions we have to fulfil.

#159038 What I wish I knew when I started KOT

Posted by Chervey on 05 June 2016 - 03:39 PM

Nice guide.

#155790 Interview with Shonkee, the brightest lady of our community

Posted by Chervey on 18 May 2016 - 02:21 PM

There is no chance that old players don't know Shonkee, the brightest lady of our community. She has been playing KoT since the oldest times and she's the one who makes it homy for others. Some people call her mom, others quietly adore her. Read the text and know her a bit better.

Chervey: You’re nice person and an old-school player who is deeply involved in the community life and in the Game of Steals. It’s hard to find a core community player who’s never heard about you. Here’s a simple question, share your secret with us: What’s the reason why people in KOT community love you so much? ;)
Shonkee: That’s not a simple question by the way. I guess it comes down to simple odds, if you spend everyday talking to a large group of people there will always be players who you bond with and overtime friendships are formed. I have made some true friends who I respect and love.

Chervey: That’s true, I mean that I lied when I called that a question simple ;) an interview should always include hints of conflict. Have you got enemies or rivals in the community by the way? :)
Shonkee: The KOT community is a passionate one who’s emotions can sometimes spill over. I am a big personality and as much as I have a lot of friends it would be totally naive to think I wouldn’t have players that didn’t like me.
I think all in all though players know my heart is in the right place, I try to help as much as I can and I do a lot for the community, so maybe my haters maybe just tolerate me.

Chervey: There’s only one general question that remains open. Our actions here, both in the game and in the community, are often made by words. Where should we draw the line between words and deeds in a KOT world?
Shonkee: I really care and at times to my detriment, I have cried too many tears over things that have been said and events but you learn and grow and after being admin for so long you harden up. Now I find it easier to distance myself emotionally and at times it’s almost fun sparing with a troll or shutting down an insult with zero emotional cost.

Chervey: You were both active player from top 25 and celebrity of our community. And now you’re one of the most active community members around, but not in the list of top players. Your game should be drastically different now. So what are the goals in your King of Thieves today? Could you tell people about them?
Shonkee: When I started I wanted to be on the list of the top 10 players but unfortunately I only made it to the top 12 and due to a series of unfortunate events in the game, I gave up. I’ve had a love hate relationship ever since however now I have started a new account and I’m embracing my old addiction once more. My goal is to make my new account the most skilled it can be, I don’t need masses of delta or a crown, I’m already a total princess :)

Chervey: Instead of my traditional question regarding advices for newcomers I’m going to ask you another one. What's your biggest regrets in the game? This is the question you usually ask :) So.. some people regret about golden locks, other about gems lost or whatever. What do you regret about?
Shonkee: My biggest KOT regret was that my friends sold their gems to support my foolish actions, it fills me with so much guilt and maybe that’s also one of the reasons I work so hard to help others, atonement. If I could have one KOT wish it would be that they had them returned.

Chervey: Now, after you’ve mentioned it, it would only be polite to share the extended version of the story to people reading the interview, what do you think?
Shonkee: I reported a player for cheating and a few days later I was unofficially informed by a watcher (spoiler: watcher is a player who helps to shape our community) that the cheater would be let back into the game however he would lose half out of his total gem score. The player also confirmed he was not banned and 4 others contacted me telling me he had returned.
I tried to protect players and I felt that honest people had been betrayed by Zepto. My emotions spilled over and on impulse I very publicly sold my gems as a sign of protest. I was shocked that No name, Nimby and Chad sold theirs also to support me and to stand up for fairness.
I messaged Zepto however due to it being a weekend their reply came too late and the damage was done. We all paid a heavy price, the Watcher who distorted the information was fired, we lost our gems and the respect of others and all over a miscommunication.
Moral of the story never jump in, wait to get the full picture and if your emotions are that raw maybe just walk away all together, it’s just a game :)

Chervey: That’s a good advice both for new and old players. However I'd call that guy an exploit user, not a cheater. However in the end it doesn't matter. That’s good that you stay with us. You help to keep kaos... I meant chaos under control ;)
Shonkee: lol, some things you can’t control. I would like to say one more thing (yes we all know I talk a lot). Zepto has built a great game but not only that, one of the best gaming communities I’ve ever seen. This doesn’t happen by accident and if it wasn’t for all the hard work, passion and care of your team, the watchers and your dedication it simply wouldn’t be what it is today. Each and every player is grateful even if you do get the old odd “Zepto<censored>” it’s only because we are such a passionate bunch and maybe also because we hate the spinner lol. Thank you guys :D

#143712 Community wish list

Posted by Chervey on 15 March 2016 - 04:47 PM

Nice topic. I visit it from time to time. Some things is not easy to add. Some will be added sooner or later.

#139051 china yodo 1 version was closed these day, but internation version we cant p...

Posted by Chervey on 25 February 2016 - 11:25 AM

Hello Ryan,

Players in China can play KoT 2.3. We understand that this is not the best option and we work to fix it one way or another. Please give us several weeks more. And thank you for your patience. 

#138790 Progress loss issue summary

Posted by Chervey on 24 February 2016 - 05:19 PM

Thieves, here's the summary regarding the progress loss issue.
The data center where our servers are situated and maintained has faced an accident on Feb 23 approximately at 6 pm UTC+0. Something went really wrong and it has affected some players. We haven't got enough time to blame the company that owns the data center, all our team's efforts are aimed at solving the problem. We are aware of the situation with the progress rollback. We will restore the lost progress this week, the process will take a few days.
Please note, that the progress will be restored to the state it was on February 20th. We will also restore in-app purchases made after February 20th, although it may take more time. Also we are going to give a good compensation to affected players.
You can track the latest news on the situation on our Facebook page and on Twitter:

Please do not try to reinstall the game during the progress recovery.

Thank you for your patience and please receive our sincere apologies!

#134897 Interview with Michael, current top-1 player with 0,25B gems in his pocket

Posted by Chervey on 11 February 2016 - 04:47 PM

You asked for it many times and we deliver. Meet a legendary thief with 0,25B of gems in his pocket! You know him as Michael and he kindly agreed to answer our questions. We're glad to publish interview with top-1 player 1 day before the 1st anniversary of King of Thieves. Enjoy the longread!


Chervey: You're the current top-1 player with 240M+ rating points. How long did it take to get that high? 
Michael: It is a bit fuzzy, but I believe I began playing King of Thieves in late February of 2015. I mostly played for fun and such. I remember Muscat was the top player in the game at the time. When I compared my gem count to his, I remember thinking that I would never be able to reach those heights.


Chervey: Muscat had 9M gems in April 2015. It was twice more than his closest rival Gohabsgo had... Have you ever imagined yourself on the top? 
Michael: No, it was not a goal at the time. I really embraced the idea of making as many perfect gems as I could. Although I have the highest gem count and the most King of King's league crowns this is not my most cherished achievement in the game.


Chervey: Just for the record, how many kok crowns have you won? 
Michael: 5 in total.


Chervey: That sounds hardcore. Ok, if the top position and all your crowns are not your source of inspiration, then what is? 
Michael: Doing the impossible. Making 13 Perfect - 2 Semi-Perfect (13P-2S pre-vault storage) and sharing many memorable moments with my guild mates is what drove me to the top. I overtook No Name in mid-October and have not relinquished the lead since.


Chervey: Haha, not a single interview can avoid mentioning of No Name.  Let's imagine he makes his way back to the top. What do you think, will it be possible to compete with him? Taking into consideration that he's stepped away willingly from 1st position and now he's got almost 100M gems. 
Michael: Now that would be a very interesting storyline, to see No Name climb his way back to the top. lol, this might come off harsh... but would not a better question be, is it possible for No Name to compete with me if he managed to re-climb the ranks. No name is a very fierce competitor and can battle with the best of the best in a round. However, KoT is not a sprint, it is a marathon. Long-term there are only a handful of players in the game that show high level consistency each round and they happen to be my dear friends Evil, Zedoop and Claudia.


Chervey: That is a mystery for me, by the way: how you three marathoners manage to stay in one guild? Dracur, Zedoop and you... All of you are great leaders. Why don't you go separate ways in your own guilds? Is it not too overcrowded in Mishlo for top-3 players?  :) 
Michael: Honestly, the thought has never crossed my mind and probably not theirs either. We have grown to be good friends. Zedoop gave me the opportunity to join the most feared guild in all of KoT back in June at a mere 2M gem count. I was ranked 20th in the guild and I remember worrying a bit that I was not up to expectations. Yes, if we ever separated each of us would probably have good guilds; however, together we have an unstoppable force. We each have our roles in the guild.


Chervey: So, you share duties, don't you? 
Michael: In some sense, our main focus is on what is best for the guild... Zedoop is a great organizer, mentor, and leader. Evil, I think of as the enforcer and he can really pump players up to reach their best. And myself... well, I am very much in the public eye of KoT, so I guess that helps us attract top talents. Overcrowded...no. And Claudia, we still want you too.  :)


Chervey: Has Mishlo ever invited Claudia to join? 
Michael: In general, most top players have received some interest from MISHLO...naturally, all guilds hope to attract the best in KoT to their guild. It is also about whether a player is a good fit for the guild. To make a strong guild it takes a team of 25 working together.


Chervey: Ok, I bet that thousands of guys would like to learn more about you in real life. What would you like to tell that people about yourself? Who is Mr. Michael away from KoT in broad lines? 
Michael: Perhaps to some people's amazement. I am not some mega rich person, I do not live in my parent's basement, and I do not work for or get kickbacks from Zeptolab, not really a computer person so no clue how to cheat the system. I am from Wisconsin, USA, close to 30 years old, big into cars, and live a healthy lifestyle. I went to college for accounting, hold a master's degree in business, and I am the financial controller for a decently sized manufacturing company. My fiancé and I live together; we like to travel a little, get together with family and friends, and spend time making memories.


Chervey: You're a respected member of the core community. It's always interesting to know what people like you think about the game. What features would you like to see the most? 
Michael: Great question Chervey. As you know, I really like this game and I have seen many great improvements already. My suggestions would be small. The Style-a-Thief machine can be a little vicious. Having the option to use a specified number of ingredients to get a specific outfit would probably make many thieves happy. Another, upgrade would be for thieves to be able to organize their gems within the gem vault. Sometimes we like to show off our collections and currently it is getting a bit messy. A topic Yuhan and I brought to your attention is the storage costs to seal gems is a bit high. Lastly, as thieves continue to store gems, it is getting problematic to take a picture of our collection. Perhaps a way address this is to do a "full screen" view of the vault. Right now, I am on my 14th row of the vault with many merged gems from the pre-vault days. That is more than a couple wishes  :)


Chervey: Let's imagine that you're a noob once again  :) Like me for that matter. What should one do to become a high-end player? 

Michael: Well, all of us were noobs at one point. What I do, is focus on jumps or setups in the game that I am weak at. To get better, you must practice. In a majority of bases, there is a key trap, if disabled makes the base much easier. I will be the first to admit, that I cannot do every jump perfectly with a blindfold on while eating a sandwich. My goal when attacking a base is to eliminate what I am weakest at to improve my chances of stealing the gem. Perhaps, an idea that would help new players learn jumps is to have a section in the game to learn the jumps. I really like the video tutorials some players like Berndt Toast, Symedia, and Ash have complied. In summary, new players need to set realistic expectations, find themselves a good guild, and continue to upgrade traps. As mentioned many times, patience and determination are key factors finding those gold gems we all desire. Practicing layouts and learning jumps, understanding your own weaknesses and weak points in bases is what ultimately gets you more gem steals.

#128306 Interview with Mizantrop, the guild leader of the Второй Шанс (Second Chance)

Posted by Chervey on 22 January 2016 - 05:26 PM

We bet you've guessed at least once what does Второй Шанс mean, because you always see this name in the Top Guilds tab at top-3 positions. Now you're about to know that in Russian it means the Second Chance. The Second Chance is one of top guilds in King of Thieves.

We think that it's a good idea to ask the leader of this guild a couple of questions. Meet Mizantrop and enjoy reading a letters in bulk.
Chervey: The first question which haunts me is why. Why did you call your guild Второй шанс (Second Chance)? Why not the Third for example? Or the Fifth!
Mizantrop: That's easy. My first guild was Sword and Shield, a friend of mine invited me there. Shortly after he was forced to step aside from guild management. At the same time there was no option to pass the leader button to another players. So we made a new guild and I became its leader. Someone proposed the name, Second Chance, and e liked it a lot. It's creative and symbolic.
Chervey: Cyrillic name of your guild allows to make a conclusion that there are no non-russian speaking people in it. Is it true or false?
Mizantrop: Yes, the vast majority of players are from Russia. There are also several guys from Ukraine and Belarus. Every candidate pass an interview. I always check communication skills and level of common sense. Thus we've got a lot of mature men.
Chervey: Well, the guild's name and your requirements are looking cool in combination with your nickname :) Usually people can't get a second chance to make the first impression on misanthrops! Why did you pick this empathetic and human-loving name for your character? 
Mizantrop: I took it long ago. I used to play S.T.A.L.K.E.R. game. I was so impressed by it that I started to read books about this universe. In one of them there was a hero with cool looking callsign, Misantrop. I didn't know the meaning of this term though :)
Chervey: Sounds good, however it won't be that easy to get love of people as to conquer the world, to confuse Mishlo and to depose Dictators :) When you realised that you are the true rival for these guilds?
Mizantrop: Our way to the top is long. The guild was founded on Mar 15, 2015 and we managed to get to the top-2 on May 7. So I think that we realised our power in that moment. And starting from that day, we have been working on staying in top-10, because our position in the World's top changed from the 2nd to 15th.
Chervey: And you rule the guild from the start, don't you?
Mizantrop: There was an episode when I left the game, but it didn't last long. I missed the game badly, so I came back in couple of weeks. I used my personal second chance and even managed to make the guild stronger than it was before. That helped us to reach top-3 position and hold it firmly.
Chervey: So what about Mishlo and Dictators? I mean conquering, confusing and deposing ;)
Mizantrop: Mishlo is a super strong guild and it's really hard to compete with them, at the same time I'd say we think that it's a friend, not foe. Our top player Yuhan once was Mishlo member, it helped a lot to make a couple of communication bridges between the guilds. I can't say the same thing about Dictators. They are our main rival.
Chervey: I think that nothing prevents us from being a rivals and friends simultaneously. At least in the game. We can fight guild battles and enjoy chatting at the same time. Like you do with Mishlo for that matter. So what's wrong between you and Dictators? Why there is no friendship between you?
Mizantrop: Our guilds is formed from players who don't buy orbs. No one orb rituals. Here is a story for you, in one GvG with Dictators we should've won, but No Name decided to win no matter the cost and get 5-6M of delta. We watched over him closely. He moved from one dungeon to another too many times. This is the sign of heavy orbing. And this is the only reason that saved Dictators from defeat. This fact clearly defined our attitude to them.
Chervey: There are different ways to win a battle. Buying of orbs is only one of them. It's like a boxing between left-handed and right-handed guys. Right-handed boxer feels discomfort and asks his left-handed rival to switch his stance to a fair and right-handed one. Left-handed boxer refuses. However what is really fair in this situation? That's the question.
Mizantrop: I'm sure that our guild is the strongest. We would have set everyone in place, if guild wars didn’t require orbs. We've even proposed Mishlo a fair fight without orbing, but they refused :)
Chervey: I guess you would have refused too, if you had to orb every ritual. Wouldn't you?
Mizantrop: Of course we would accept the challenge. It could be very interesting! Our GvG record is 26M delta and it's without orbing! Just imagine what we're able to achieve with orbs! Also I realise that buying of orbs is not a flaw! This wonderful game deserves it for sure. At the same time I don't see it fair when some players like Manlakesh are able to make 12M delta with their orbs.
Chervey: Ok, let's put provocations aside for a while, you've already agreed to accept an interesting challenge and fight a guild battle against Dictators with mandatory orbing of rituals. Let's speak about another thing. You're holding the second position in the Top Guilds Ranking. Tell us how're you able to do it. I bet that every thief would like to know your secret and prosper in the game!
Mizantrop: Actually we're 3rd now :) And regarding our success, it's simple as it is: I watch over discipline in our guild, I perform an accounting of deltas for every member and encourage gem retrieves. If you want to join the Second Chance, you'll get no chance for idle playing :) We're the top guild, our history remembers over 40 brilliant players, here are some of them: Батон, Uliss, Валет, Vizya. Yes, people come and go, but at the same time our guild is a family.
Chervey: Ok, thanks for the interview. It's time for an advice for newcomers. Could you give one?
Mizantrop: Sure :) Try to be perfect, improve your skills, watch gameplay videos, ask experienced players for advices. Steal trap settings from the best, don't spam in groups and chats. Save orbs and do not upgrade your locks to the gold! :)

#121496 Santa of Thieves contest has just started!

Posted by Chervey on 25 December 2015 - 05:01 PM



Hey thieves!


New Year is at hand! We wish you the best steals, green side of the spinner, beautiful outfits, easy dungeons to raid and closest friends to meet!

So it's time to start the big final contest of this year in which everyone of you will get a chance to become a Santa of Thieves! It will last starting from today and till Jan 10, 23:59 (GMT+3). During this period of time we will accept your comments or posts, arts and videos.
The contest will take place in Facebook, Twitter and Instagram. And there will be two categories to compete in.
I. Santa of Thieves: Generosity
This is an opportunity not to steal, but to give something to another thief. 
Post a message of this type (kind of an example):
nickname_of_a_thief from guild_name_he's_from
ingame item, costume, upgrade, orbs or traps etc you'd like to present
the reason you think is good to make that gift
Your ingame ID
Rules for different networks differ a little.
Leave a message in the comments to this post. Get more likes from fellow thieves, it may help to win! As well as detailed reasons ;)
Make a tweet with a message and add tags
#KingOfThieves #HappyNewYear2016 #SantaOfThievesGenerosity
Likes and retweets may help to win. Keep it short and use one tweet.
Make a post with a message and one of the pictures with King of Thieves logo
Add tags 
#KingOfThieves #HappyNewYear2016 #SantaOfThievesGenerosity
Likes may help to win
There will be 5 winners in each social network for this category. Each winner will get 1000 orbs and Snow Racer outfit for themselves (if they didn't get it before) and their friend will get presents asked. Try to be humble enough when asking things for your mates  ;)
II. Santa of Thieves: Regards
This is an opportunity to make Christmas and King of Thieves related pictures, memes or videos, post it in the social network of your choic, sign it with your ingame ID and get a prize for it.
Rules for different networks differ a little.
Leave a message in the comments to this post with the link to the picture or video and your ingame ID. Likes may help to win
Make a tweet with a video or picture, sign it with your ingame ID, add tags
#KingOfThieves #HappyNewYear2016 #SantaOfThievesRegards
Likes and retweets may help to win
Make a post with a video or picture, sign it with your ingame ID and add tags
#KingOfThieves #HappyNewYear2016 #SantaOfThievesRegards
Likes may help to win
There will be 5 winners in each social network for this category. Each winner will get Snow Racer outfit (if they didn't get it before) and 2500 orbs for the picture or 5000 orbs for the video.
- Remember that one art or video can't win in more than one social network. 
The same thing is for present, you can't make several gifts for the same thief via different networks
- If you won't mention your ingame ID correctly (example: yournickname#12345), this may be a reason not to accept your entry.
- Posting of tags in Instagram and Twitter is mandatory condition too. We won't find your posts without them.
- We'll announce winners in a week after the Santa of Thieves ends.
- ZeptoLab organizes the contest and is responsible for it, Facebook, Twitter and Instagram social networks has nothing to do with it. They are not responsible for organisation, choosing of winners and prize delivery.

Good luck and Happy New Year!

#118151 Do you like performance of the game?

Posted by Chervey on 07 December 2015 - 01:46 PM

Thieves, please vote for one of options listed in the Poll. We need to understand what you feel about KoT perfomance. 

It would be also nice to see details in comments. Maybe you don't like loading timing or you face disconnects after finishing attacks or whatever, feel free to share. At the same time we need to understand would you recommend KoT to your friends or not. 

Thanks for your opinions.

#116377 Interview with No Name, the first King of the Kings, founder of Dictators

Posted by Chervey on 25 November 2015 - 03:50 PM

No Name is one of the most famous top players, he's well known for his good temper and insane gem count. He was a top-1 player for several months in a row, he also is the first thief who managed to get the King of the King's crown. So he doesn't need additional introducing. 


Chervey: I think that many people wondered who is No Name, where he's from and how many orbs has he spent. Obviously, if you'd like to answer that type of questions directly, you wouldn't have taken 'No Name' as a nickname. Nevertheless, questions are still there. Would you like to tell that curious people at least a couple of words about yourself? :)
No Name: Well, ever since I joined FB most of it was out in the open. So, they call me Tutti, from the Middle East. I spent what I think is reasonable for my favorite game. I mean when you've got really great friends in the game that you really enjoy, does it really matters? ;) I'm playing right now to help my guild and my friends. And also to have a lot of fun!

Chervey: Perfect answer, Tutti. Clever people always give answers that put even more questions on the table! Often friends is the main reason we join and stay in communities. Could you tell us about thieves who became your first friends here?
No Name: When it comes to friends... just WOW! Honestly, a lot! I mean we even have plans to meet in real life. It's hard to mention their names without telling their stories, but almost every single one of them took their spot in my heart as a friend.

Chervey: ...and this should be also one of reasons why you joined Dictators, the top-3 guild with the cute name :) You've been playing KoT since the end of March. When have you joined Dictators? Who's in charge in there?
No Name: Actually I'm the founder of Dictators :) Yet the leadership is between me and our top player DOD.

Chervey: Is it easy to join your guild for a regular player? ;)
No Name: Yes, nothing really easier than that. We only ask two questions: is he an active player and does he really like the game? Then it's all on him to prove that.

Chervey: You're setting the best example ever for every thief, since you're the King of King League champion, the first in the history of the game and in the line :)
No Name: Thanks!

Chervey: However Dictators is on the 3rd place in the list. Does that mean that Mishlo and Второй Шанс like KoT more than Dictators? ;)
No Name: Not at all :) We've set Dictators as a top guild long ago, when we lost our first battle with Mishlo by less than 500K which was really cool. Other Guilds change their players way more than we do, they are amazing guilds which like to be on the top. However we are the guild which would like to keep our family and the community more than gems.

Chervey: Your guild mates and the vast majority of core community are really glad that you're here. At the same time some people were sure that you've quit KoT. They just checked your gem count that was more than 70M, and noticed that it became 40M. I heard people blame Zepto for it, some put the guild on you, others simply don't care. What was the reason of this dramatic change in the total score?
No Name: Well, the reason was what keeps me going in this game until now. I do care about my friends not just my gems count. I always say it's not just about the game but it's about the people in it. I don't know what Zepto expected from the KoT, but instead of just a game they manage to have the community of people from all over the world who care & love each other. So Zepto never did something to make me do it, it was simply an action to show my support to a friend that I really do care about.

Chervey: Without any doubts, It's always important to support people around us. Some of them need just a couple of words of advice given on time. By the way, is there any advices for regular players that want to make their way to the throne? ;)
No Name: My advice is simple. I always say KoT is all about one golden rule: keep searching and never give up. Also I would like to thank all those who are behind the KoT. They are really doing an amazing job with their support to all of those thieves, updates and doing everything to keep it a fair and clean game. And for giving us what is without doubt the best game ever. My advice for them is to keep going in that direction. And never give up, of course :)

#115542 Interview with Zedoop, the leader of Mishlo top-1 guild

Posted by Chervey on 19 November 2015 - 10:22 AM

As you may heard before, Mishlo has reached 1 billion in total. That's why we decided to address several questions to Zedoop, the founder and the leader of Mishlo. He's ready to share several secrets with you in the interview below.


Enjoy reading!


Chervey (community manager): Please tell us in couple of words how does Mishlo feel about their latest achievement of 1 billion gems?
Zedoop (guild leader): They're very excited about that  :) Two months ago that number seemed too far and too impossible, but we've done our best to get this high  :)  We hit 0,5 billion gems on Sept 23 and exactly in that moment we decided to go forth to 1 billion.


Chervey: It's kind of a custom among top guilds to make satellite guilds. How do you transfer members between your guilds after the fix of the guild hopping issue?
Zedoop: The most active players are in Mishlo. Our second guild Ursa is a school for new players. If a newcomer shows himself from the best side, he goes to the main guild. In case of trips, vacations when active playing is not possible, players go to Ursa. Sometimes it is not so pleasant, but mostly everyone understand that it is necessary thing to do.


Chervey: How do you find new recruit for Ursa?
Zedoop: Mostly we find them naturally by leaving a couple of vacant places. Time after time we post ads in Ask A Friend.


Chervey: What're the requirements for joining and staying?  :)
Zedoop: There's only one condition in Ursa. A player should make a 100k per round. If a player desires to advance and prove his loyalties to the guild, if he makes more than 400k per GVG, he may join Mishlo. If a player wants to play more casually, he goes to the recruit guild.


Chervey: If players get tired, where do they usually go? Do other guilds headhunt for your guildsmen?
Zedoop: Our top players receive invitations from other guilds on regular basis. However our guild is more the society of friends, we work and rise together, so they always decline that kind of offers. I've got such invitation in May 2015 from RioX (Hyrule leader during that period), but you may guess what I've answered  ;)  Sometimes our members try to make the guild of their own and it's easy to understand, so I sincerely wish them good luck  :)


Chervey: In any game, it is a usual stuff to hear a lot of crap about top-1 guilds from communities. They are charged for wide range of mortal sins like cheating, buying of developers or corrupting them to the core, or engaging in intercourse with local organized crime groups etc. How do you care about the guild reputation?

Zedoop: When we founded Mishlo, I've made a decision to avoid cheaters and to maintain the clear reputation by any means. Even during the time of troubles when high-end players used to create impossible dungeons, there was no one of this type in Mishlo. The best way to get the right reputation is to play fair. That's why the vast majority of community respects us. Of course people who feel envy and say that we make deals with mafia will always exist, I accept it with no worries. This only raises interest to the guild  :)


Chervey: What about Второй Шанс (Second Chance, translation from Russian)? They're the second guild in the game. Are they strong rivals?
Zedoop: Второй Шанс is very strong guild. However the Evil Bear (Mishlo's blazon) will tear apart anyone who dares to stand on its way  :)


Chervey: Ok, thanks for your time. Any advices for the new players?  :) 
Zedoop: The way to the top is very hard and long. That's why the main advice for the new players is to get patience and do not surrender. Play more in our lovely game. The more you play, the more often you find golden gems, is this the thing you dream about, don't you?  ;)  And don't afraid of putting good gems in your totems, it makes the game more interesting. The whole game is about finding and losing gems  ;)